Posts made by ShivInYourBack
posted in Insurgency - General Discussion read more

@mashiara said in Items to improve:

This actually makes the problem only worse

If you played the Insurgency u'll know that the servers warn players about that.

happens to play on official server runs into this sudden limitation.

This is war, huh?

posted in Insurgency - General Discussion read more

Actually, I didn't quite understand why the NWI did in "SS" 2 RPG and only 2 glnades?

posted in Insurgency - General Discussion read more

Yeah, consoles rule! Auto-aim too!

How the consolesist can match an pc-nerd? Only if he put somehow mouse + keyboard in. How many of them will do this?
Besides, this game series is elite like RO2, AAO2, not for the masses. And I think It could badly revoke on series and "new series". UT4 -- that's too much already.

posted in Insurgency - General Discussion read more

Insurgents must use sand-muslim clothes, or the loot they have taken at captured city and bases.
Advisors must wear non-muslim clothing, as a "mercenary" voice.

posted in Insurgency - General Discussion read more

Attached laser-sight and not wearing mask -- noob mark 🙂

posted in Insurgency - General Discussion read more

Red zones only on official NWI servers. Custom servers will be withous red zones.
/thread

posted in Insurgency - General Discussion read more

How about no? Mb u fix what u already did?

posted in Insurgency - Technical Feedback read more

alt text

What the f is that? Not the first time i receive nothing.

posted in Insurgency - Technical Feedback read more

It gonna be removed on custom servers, camper.

posted in Insurgency - Technical Feedback read more

I'm begging to limit Kurdish women shouts and intermediates(Silly, is'nt funny, annoying).

posted in Insurgency - General Discussion read more

@maa_bunny said in Strange and unrealistic Insurgent clothes.:

Most of it is to make team identification easier. Colors = insurgents, camo = security. And the crazy bright colored options can totally be used in co-op where they aren't a handicap at all. If anything, they can be an advantage as it can reduce instances of unintentional blue on blue.

It would be nice to see some more militia styled cosmetic options though too, with some more drab solid colors. Mix things up a bit from the "got in a gunfight on my way home from the gym" look that most insurgents are currently rocking.

HELLO! How do u ID a camoflauged enemy? And they all in different camos. How do you ID Insurgent? He's all shine and got a red clown nose.
Stop defending everything what NWI do, I'll hope the listen to this little tips and do something.

It would be nice to see some more militia styled cosmetic options though too, with some more drab solid colors. Mix things up a bit from the "got in a gunfight on my way home from the gym" look that most insurgents are currently rocking.

Yeah, in first Insurgency was a Terrorist class with police bulletproof vest .etc
Trofeys from syrian army, killed kurds .etc/
Also, lol, why pro and not-so mercenaries are clown-looking like everyone opposition else in game? This is just nonsense.

posted in Insurgency - Technical Feedback read more

@jensiii said in Hitboxes are bad.:

@shivinyourback said in Hitboxes are bad.:

Well, game is buggy right nao, sometimes freezes. How would I do that? I played for nao 80~ hours. Try, mb u too be unlucky like me. Also, this is Beta, what is so strange about bugs?

Just post a replay ID and timestamp.

Nothing strange about bugs, but devs will need more info to solve the problem. What if it's not hitboxes, but it's something else, but you're just assuming it's hitboxes?

@cturix said in Hitboxes are bad.:

^ The game's a pain to record footage for a few of us.

Post replay ID and a timestamp.

Nextime I'do it, thanks for the tip.

posted in Insurgency - Technical Feedback read more

@jensiii said in Hitboxes are bad.:

@shivinyourback video or it didn't happen.

Well, game is buggy right nao, sometimes freezes. How would I do that? I played for nao 80~ hours. Try, mb u too be unlucky like me. Also, this is Beta, what is so strange about bugs?

posted in Insurgency - General Discussion read more

@cyoce said in Sandstorm mechanics vs. Insurgency mechanics: a few ideas.:

Dropshotting is a stupid mechanic and it really doesn't need to be in this game. As for Insurgency Source, I've rarely seen people successfully dropshot. If you react quick enough, it's best just to shoot the guy since one or two shots is all you need. If you don't react quick enough, you'll be dead before you can press Z.

It's pro-level, sorry. Kill or be killed.

posted in Insurgency - General Discussion read more

Why Syrian rebels in the game all without exception have the right to dress just like a clown? All clothes are bright, eye-catching. Sand coloring, as far as I can remember, is not inherent in any clothes, although we are fighting in the desert. Security have almost all existing camouflage uniforms for ransom, which actually mask. Maximum camouflage on the Insurgents -- that's 3 bright t-shirts, and the most expensive -- such as brightly colored hoodies with red pants. Why? Why not add at least the classic Muslim sand robes - long shirts and pants of sand colors? Why no some tactical dresses, it's a war, after all? Why are Insurgents so deprived?

posted in Insurgency - Technical Feedback read more

One time I shot a security sniper 3 times in the head, and he killed me. What even more to say?

posted in Insurgency - General Discussion read more

@sangon said in Sandstorm mechanics vs. Insurgency mechanics: a few ideas.:

No. They even should reduce the time for prone and shooting after that. The last thing we need in this game is dolphin diving.

Even more? Prone mechanics is simillar to Red Orchestra 2, when u sometimes just can't do it, the Player is doing it soooo slow under fire, so you again push prone button and he's slowing trying get up -- you got shot from mosin rifle. Sometimes, you don't need to push prone button twice, the action is somehow buggy and glitched. And yeah, UT engine too....
With so many snipers, artillery, nades, and other things wanna kill ya -- prone must be number 1 button, - and yes, it's realistic to do fast fall on the ground to save your life.

posted in Insurgency - General Discussion read more

@grabbinpeels1 said in Sandstorm mechanics vs. Insurgency mechanics: a few ideas.:
> Nope. screw that. Diving and shooting should never be a better/quicker option to regular shooting. Ever played Tarkov? It's one of the metas in that game and breaks the gameplay/realism completely because you get down very fast and can shoot 100% accurate.

I never play russian games due they're lack of quality.

It wasn't accurate, u just trick your enemy, sometimes they think that they shot you dead(And the end is predictable), but rather no, they still try to kill you. And if you try to get them in sight -- you wil die 100%. U need to shot from the hip, trying your lack and skill.

>I don't agree with this being a tactic I want to see in the game.

Well, I got 1000+ hours of O.I., few pro-players know that hint. They're of course alwayse never 100% chances that the trick is work this time. As I say - Insurgency is a skill and reaction game. If ya want to see it -- I don't know, play O.I., or do it with the friend. This is hidden mechanic, just right the realoading on the start of the round when u can get an extra bullet, that saves live of my spec many times.

>There is a path in every map that allows you to stay out of snipers sight and fight in the close range. Even in Refinery you can choose your paths so that you never have to fight long range.

Okay, I have no problem with it. But u added a modified scopes(2 scope for 1), but they can't be adjusted. Why? Maybe u consider adding that feature?

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