I agree to the above post. During closed beta the Necrons where OP, but only because of spamming AoE attack after jumping in. That got nerfed, and we are all in agreement about that being a good call. But just like the Lances are currently worthless, the Particle whip is more of a fun gimmick than usefull. Lightning arcs are the only thing usefull, and mostly because of the ability to get shots of to all enemy ships even with 50% less damage still means that the total damage output per salvo is increased if you think about it in "fleet wide" terms. Other than that, the Necrons, which should be a terrifying and slow-but OP faction IF they can close the distance, are anything but. Currently they are just slow and weak.
Will there be more options for choosing fleet-sizes in both skirmish and MP? (Smaller - Current - Larger - EPIC mode for example) Having larger battles (and also including the "titans" ) is something that has always been requested from the fans and Im delighted that Tindalos is listening to us when it comes to this. Altough I mainly play Skirmish, Im going forward and also asking for the MP community since we have a Dev here.
Its really good that you listen to the fans. Some lack of communication earlier made me a bit unsure, but with the plans to add a massive battle mode in skirmish AND let us play with the legendary ships means that you have noted how many of us requested that. Feels good to be supportive of Tindalos and buying your games/DLC's in light of this. You are giving us what we want. (Yaay more ships as well!)
Why not give players options for how large battles THEY want to play? You like 400v400, fine. You want to play a huge 2000v2000? No problem.
That so few of you get to the notion that there could be several fleet sizes so that we all can be happy(ier) with the game kind of baffles me really. This is like the fifth thread with the same topic, and the same "in the box" thinking.
@jamodon Yes I know there are counters. I just made an example, as in I didn't use any of the obvious "cheats/OP-metas" etc. And when neither of us, Necron nor Nid, did that - I won because the Necron are one of the weakest factions just by going by the stats.
Try fighting necrons as nids. Its not easy, nor fun in the current build. Either you face 4 scythes that look for your most valuable ship (ie your flagship) just so that they can teleport in and do their solarpulse spam and instakill you, which utterly demoralizes any other ships that you have. Easy pickings as you MUST spread out to avoid said Solar pulse spam and now you lack the range, speed and morale to close the distance. Or you face a Carin and scythes, or two Carin ... anyhow = Solarpulse death.
Or you face a balanced build and might even win it. That has happened to me ONCE so far. ONE Necron player out there didn't use the obvious insta-win ability and gave me a fair fight. Which I won. Despite there being bugs that can literally give necron ships tens of thousands of extra HP if you ram them as nids. To be honest there is alot to be done about game mechanics here. For my own case, I think I will stay away from MP in the final version of the game. Matches are over so fast now. Matter of 5- 10 minutes tops most cases. No matter who wins.
Edit: Oh, and yeah for those that say: "well just harpy-spam" etc. No, thats not the aim of the beta. We are supposed to balance factions against eachother. Removing things like Solar pulse spam or Harpy spam etc as META tactics.
One thing that they could do would be to place structures, artifacts of other things next to the capture points, meaning that we wouldn't cap empty expances of space, but instead real objectives. Call them "deep space radar towers" "beam emitters" "forts to be re-armed for future use" or whatever.