RPGs are pretty weak to be honest compared to previous Insurgency. Granted the previous game allowed only one to be carried, it can easily clear an entire floor of enemies.
Current RPGs are more like grenades to be honest. Not sure if they recently bump up the damage in today's patch.
Trucks should be in a covered building like a garage or warehouse.
Because after a while, players will find vantage points to call down fire support on the trucks once they figure a map out.
@gangward you can use the match making preferences to filter out Firefight mode.
If you don't like waiting too long, I suggest playing Push mode. It is so far the most popular mode. It has multiple waves for respawn and only 1 objective is being contested at a time.
@tactixx I agree footsteps are too soft. It should be 2 - 3 times louder than it is now for running.
@mohdak 6-7 shots from AK to Kill? Nah, you are exaggerating. Unless it is lag induced hit detection issues, players die in 2-3 shots from AKM. 2 shots to Kill no armor and light armor, 3 for heavy armor. Possibly 4 shots if you just shoot the enemy in the legs.
For sure there is no more 1 hit kill unless you shoot their heads.
@quadsword everyone seems to complain about higher Time to Kill, but so far I have always died within 1 second of being shot at. So yeah I think TTK is still very short and guns are still deadly. Just no more 1 hit kills.
@master-quixote it is how the game is. In every game of Insurgency and even in Sandstorm, not everyone plays the same way. Some are really good and some are bad. Same problem when you join a game and the person playing the Demolition class only carried smoke grenades which is not very efficient.
You are asking for a class that can clear a lane or a hard defensive position, and the Commander + Observer is the answer.
Devs are moving away from explosion driven kills towards more gun fights.
@master-quixote then it is up to the Commander to clear the path for the team.
I don't agree that 1 player or class should have the ability to overcome a strong enemy defences. A proper defence should be rewarded as would a proper offence. If an enemy defense is really good, then your team need to improve the offense effort.
@master-quixote Sandstorm maps are bigger, has more buildings and hard cover to move around in. If enemies are in good defensive positions, you can opt to avoid them and try a flank instead.
In previous Insurgency, any defense can be solved with a RPG or grenade launcher. It was useful mainly because the maps were smaller and choke points are harder to overcome. But it created a meta filled with explosives ridden combat. It was very easy to dominate another team as Demolition of Rocketeer class. The class is probably the most powerful one in terms of firepower it can bring. Spamming of grenades also was common because it can kill any enemies within the blast radius.
Currently in Sandstorm, more players are killed by being shot than being blown up. I personally hope this meta remains because explosive meta can be frustrating because players feel helpless against them.
The devs has decided to remove the bullet options. The type of guns now decides what kind of damage it will output.
Explosives such as RPG-7 and MAWWS have reduce explosive radius. Both are more catered for vehicle destruction. The bigger rocket launchers are the Panzerfaust-3 and the AT4.
It is true that explosives in general are less deadly now. The biggest explosions are now from the fire support called in by the Commander/Observer classes.