i7-7800X Processor @ 3.5GHz
NVIDIA GeForce GTX 1080 Ti 11Gb
Samsung SSD 860 PRO 1Tb
ASUS ROG Strix XG27VQ 27" Curved Monitor 60Hz
Corsair K70 RGB MK.2 Mechanical Gaming Keyboard
RAZER Basilisk RZ01-0233 Gaming Mouse
HyperX Cloud II Gaming Headset
Easy solution: don't lose A.
There are other things you can do to counter it, but that's the most obvious.
Why ask the developers to change the game when you can just adapt to the strat and defeat it? The loose group of folks I play with never gets back-capped...and it's not an accident.
@kraeyq, thanks for the suggestion, but if you mean a recording that I make, there is not a place to upload a file on the EAC report page. Even so, a full game takes about 4-5 Gb, which is more than I care to upload. I also don't care to waste my time editing a video just so I can report a cheater/harasser.
Again, this seems like a pretty basic idea when implementing game behavior: spawn players into matches that are not, for all intents and purposes, over. This time, it was a TDM that was just 3 kills from being over.
Video of continuing disappointment:
According to dev instructions, we're to report cheaters/harassers by submitting the Game ID and time that the incident occurred in the playback. Because the you, the devs, did not fix the non-functional History tool with the last patch, it remains impossible to report cheating and harassment in your game, which has developed a fairly toxic community. Not sure why you guys are ignoring the problem, but just wanted to let you know that it isn't going away.
After spawn the optic displays as expected when ADSing. At some point, the ADS display goes wonky. I have experienced this with the optic shown and with the 4x optic on the MG3. This behavior started after I installed the patch this morning. Below is a video of what I'm talking about:
Just now, I tried to get into a game but the matchmaking algorithm kept dumping me into the same Firefight match, which was already 2-1 and into the final round. Maybe it's just me, but it's really annoying to wait in queue only to get put into a match that's, for all intents and purposes, over.
It would be nice to see one of two things happen to stop this:
Change the matchmaking algorithm.
Give players the option to be placed only into matches that are waiting to begin.
One of the major problems with the History tool is its failure to make entire matches available. More often than not, a match will show "Live" even hours or days after it's finished. Generally, just the first few minutes are available for viewing.
One of the major problems with the game is its poor handling of toxic players of all stripes, including cheaters/exploiters. I know that the next patch will contain some measures, but meanwhile (and presumably going forward after the patch) the dev's instructions for the users is reporting cheaters/exploiters through EAC, making sure to include the Game ID and the time at which the transgression occurred.
Problem is, if the transgression occurred after the first few minutes of the match, there's no way to report the time at which it happened as the History tool doesn't make that part of the match available. This is a pretty good reason to fix at least that much of the History functionality.