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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@cyoce He said he only plays coop. Don't expect him to have the slightest understanding of this issue,

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The maps in Sandstorm are just not built for firesupport.
DoI had kino map designed in a proper linear way that often had an open area section that lended it's self to firesupport/smoke-barrage.

Sandstorm's maps are just too erratic and too big.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

While I haven't done indepth testing it feels as armor is just a fat +50 vitality instead of being a defense that has a threshold that must be passed (penetration) to do full damage.

@jensiii Going into battle without AP breaks my immersion

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

This has happened to me a second time now.
I'd be playing the game normally and out of nowhere all audio would cut out and the game would be totally silent.

Only way to fix is to launch the game.
This has only started happening since the Nov 8 patch.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I find player levels to be uninteresting with the current system of a fixed 20,000 exp per level.

I would personally find it more interesting it if the experience required to level up increased with every level by a multiplication factor, like maybe 0.15. So eventually it would reach an insane number of experience points required to level up. This would make being a high level look more prestigious while feeling satisfying and meaningful for the player.

Obviously the current system is so you can gain cosmetic points per level up, and the above system would not work well with it.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I didn't get a screenshot and the Recap file is not listed so I will just describe it.

I was playing oilfield coop and the bots took positions on the objective as they do. However one of the bots had their binoculars equipped and just kept lying prone looking at the player. The bot wouldn't switch weapons or melee, it just stared at the player and turned to face the player if the player moved around the bot.

When the bot was killed it dropped a main weapon and a side arm so it did have something it could of switched to.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

There also need to be queuing when the server is full

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@gsg_9_lightning

No reason to be rude and insulting

There's no reason for you to be an idiot with no standards.

Spawnkilling is a fault of the map more than the actual player doing the spawnkilling.
Many of the spots shown in SevRawr's videos can be addressed in some way, such as explosives IED/C4 not being able to be thrown in the restricted zone (which was patched today). Or from a revised restricted zone that doesn't allow you to be in places that can be exploited.
There are many things that can be done to address this issue, but for you to say such a cuckold-like comment "just quit out and play in a different server bro xD" ....holy crap.


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