- Worker / Husband / Father / Gamer / Modder / Sports Fan -
Mudrunner Related - First of all I love this game and will continue to play the hell out of it for a long time, If I'm not playing the actual game then you will probably find me in the editor building a map another passion that I have grown to love.
Mudrunner Mods/Maps - Releasing Mods Again! And new maps always in the works! Visit my steam workshop.
@mexican_420 Good Point Man, With the newest map I'm currently working on now I'm trying a lot of things outside my comfort zone, Things I've never tried before for example I'm using the cliff overlay which I've never done before because I was very unfamiliar with how it works but I basically just taught myself how to use it and I'm applying it to this new map , And I plan to use that scale thing so I'll keep that in mind with the tree sizing.
So I've been building Maps for over a Year now and in that time I've learned a lot in the editor and I'm still learning new things with every map I build, But there are still some things I'm not embarrassed to admit I don't know wtf they do and the reason I think this will be a good topic for the new builders in the community instead of topic after topic just ask here, ill start it off by asking the following couple of questions...(With Pics)
After adding a distribution I noticed the 'Seed' line on the bottom right that I've never noticed before, What is this?
And also I've always noticed the 'Density' and 'Scale' and I know exactly what Density does but was never sure exactly what Scale does? I've never even tried it or played around with it is it just sizing stuff up?
I consider myself pretty educated in the editor but as you can see even the most educated might not know everything, Don't be shy to ask questions people.
Just so everyone knows ive been sharing mod ideas with @Forces for 3 years now and everytime i suggest something that i dont think he can do he often times does it and does it better lol , Challenging him on a Mod build is why IMO hes gotten so good and better in that time.