SLI Titan X (pascal)
A few bugs/glitches I've noticed
1- Trowing grenades through small windows or apertures in buildings is not possible. This should be fixed.
Seems the only way to get a grenade in a room is through a regularly sized window or door but the smaller ones are blocked by an invisible asset.
2- Sometimes after taking an objective in Coop, shooting or switching weapons gets locked. this happens for all players alive at the moment and gets you killed.
3- Auto deployment of the bipod while prone is woefully inconsistent. Sometimes it does it right away and sometimes it takes about 10 seconds or more.
4- I have noticed popping assets ( vests, armor, backpacks) momentarily at the spot where an enemy was killed. I believe the assets pop into view for a fraction of a second as said killed player or bot respawns. this is extremely common, at least for me.
5- The RPGs are still hitting assets when aiming them close to a door frame or window frame.
6- Molotovs still create a small flame that blocks the view of a player and only goes away after a new map starts. seems to happen if you move after having lit the bottle on fire but before you've thrown it. I created another post with more info on this.
I have ran into a bug ( or feature, IDK TBH) where the server will either start with really difficult bots or it will switch to difficult bots mid game.
It seems like if your team is doing really good vs the AI some sort of nightmare mode takes over and you have to fight enemies that are on a whole new level.
I noticed this about a month ago and I though it was just me going crazy, however I saw this happen twice this last weekend as well so i know its not just me.
The last time i saw it, the AI called in an artillery strike that took out the whole team even though we were all indoors ( seems like an artillery aimbot since we were all hit directly while in cover) and when we respawned for the next round, they were acting differently, shooting much more accurately and rushing the attackers.
These bots also don't move in groups of 2-4 like the regular bots do, they usually move alone and try to sneak up on you. It also seems like there are less of them.
In order to defeat them you are forced to be way more careful than usual and its not uncommon for the whole team to be wiped out within a few seconds.
Also, it seems this "mode" prevents you form using artillery strikes as well, since my team called one and it never landed.
BTW this was through matchmaking, so official servers.
Am I the only one that has seen this happen?
I'm not complaining... it actually 100 times more fun to actually have to be careful while playing.
I was wondering if maybe adding some more OBJs built into the gameplay of push wouldn't be possible. If security calls a chopper and it gets downed you can get tasked with either destroying the wreckage to prevent the tech getting on insurgent's hand or steal it/steal the flight recorded if you're insurgent.
Maybe it could work as a rescue mission were you must save the pilot or kill him.
Perhaps this would be a way to get a couple of waves as reward for completing the secondary objective.
Maybe the doors should not interact with dead bodies and chop them up? or maybe dead bodies interact with the door not allowing it to be closed (this would have to force all players to see the body and that might be difficult since the amount of dead bodies is a client side option...) this would bring in another level of tactics since the door would be unable to be closed.
IDK, just spit-balling here.