SLI Titan X (pascal)
Bump, no solution here?
also, trying to join server through IP asks for a password. what? Come on devs this is killing us....
maybe if you also fixed the error of squad members not joining community servers along with squad leaders...
please for the love of god all i am asking if for a solution to play the game we paid for!!!!
A friend of mine is having an issue with the server browser, none show on his server list!
we have tried opening ports, changing filters, disabling the windows firewall and nothing.
he is able to join us if we use the matchmaking system and is in the same squad, but since the squad system does not work with community servers we are unable to play with him on those since he cannot see any server at all.
at this point we are out of options.
if anyone has any ideas as to what might be causing the issue and how to solve it we would be forever grateful.
They need a dedicated team just to fix the BS bots... the molotov bug is still happening, not as often as before i admit, but it is still an issue.
Also the auto snap to you head is also still happening, tracking through the walls? yup, still there...
It is extremely frustrating sometimes. I agree with hard AF bots, but this is just unfair.
I have a friend that is unable to find community servers through the browser (it is just an empty list).
What are the port ranges for this game? this way we can check if tinkering with the modem settings and opening those up will help him.
If someone has another suggestion I'd be much appreciated! we already checked the filters although there are not many options to mess things up there.
A few bugs/glitches I've noticed
1- Trowing grenades through small windows or apertures in buildings is not possible. This should be fixed.
Seems the only way to get a grenade in a room is through a regularly sized window or door but the smaller ones are blocked by an invisible asset.
2- Sometimes after taking an objective in Coop, shooting or switching weapons gets locked. this happens for all players alive at the moment and gets you killed.
3- Auto deployment of the bipod while prone is woefully inconsistent. Sometimes it does it right away and sometimes it takes about 10 seconds or more.
4- I have noticed popping assets ( vests, armor, backpacks) momentarily at the spot where an enemy was killed. I believe the assets pop into view for a fraction of a second as said killed player or bot respawns. this is extremely common, at least for me.
5- The RPGs are still hitting assets when aiming them close to a door frame or window frame.
6- Molotovs still create a small flame that blocks the view of a player and only goes away after a new map starts. seems to happen if you move after having lit the bottle on fire but before you've thrown it. I created another post with more info on this.