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posted in Insurgency - General Discussion read more

I would probably bet my life on there being some kind of balancing algorithm, since it is so easy to create. As far as matchmaking goes when it comes to putting people of equal skill in the same game, I would guess no.

Not sure how it is currently, but the games I played most of them were balanced. Almost annoyingly so as it often ended in a 4-4 tie :P.

It would be fun to see and analyze all the data, if the outcome is distributed as expected or not. As it is now we just all have our own anecdotal evidence that for sure will differ from person to person.

posted in Insurgency - General Discussion read more

is there any matchmaking at all? or is there just team balancing? personally I don't mind if there is team balancing only. What you don't want though is imbalanced teams, that is terrible (e.g. due to a group of high-skilled players queuing together).

Not sure how much you want to control things, as players have the ability to play versus firefight if they are too green.

posted in Insurgency - General Discussion read more

I guess one reason is due to there being a level reset with the official launch.

posted in Insurgency - General Discussion read more

Personally I think 32 player firefight servers are really bad so for me it would make sense to just make the versus 16 player firefight. 5on5 casual would probably be too casual I bet.

posted in Insurgency - General Discussion read more

This is my main issue with the game, really kills the enjoyment.

posted in Insurgency - General Discussion read more

I love the doors, it just adds another element to the game. A dynamic one at that.

posted in Insurgency - General Discussion read more

I prefer this kind of map design 🙂

posted in Insurgency - Off-Topic read more

Honestly, I would play it! I would play that and competitive 5on5 :).

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@skillet The thing is that you can currently stop without any problem, either by leting go of spring a millisecond before pressing crouch or by just stopping. So that is not an argument that holds against allowing you to disable slide, or allow its activation to be bound to a separate key to crouch.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@tooth-decay My point is if you disregard the alpha for being "too small", then you don't seem like a rational person and honestly I have no interest in reading the rest of your post. There is only so much time in the world.