Yes that is my point. At the moment it seems like it is very low priority. I think it should be a higher priority.
Well, you can't push it if it works too bad. Also, you can't push it before hit registration etc. works well with getting backlash. I think there is value in fixing the matchmaking part of it before hit registration etc. is fixed though as it currently is so bad that it is actively doing damage long term.
The thing that works the worst in the game at the moment has to be the competitive matchmaking. Long queues are imo fine, but not game after game failing to start. As I haven't seen any developer or such mention that it is any kind of priority to fix it, I want with this topic to make my voice heard that I find it to be the highest priority. Partially because it is my favorite mode, partially because I find it to be the most broken thing in the game.
Every day that it is broken the more damage is done to the reputation of the mode (and the game). Damage that will take a long time to repair once fixed.
Deathmatch is a cancer , one that I would immediately leave the server over, once it comes.
There are many other games out there that will provide you with the experience you want, don't take away mine.
Deathmatch would obviously be exclusively on some servers.
Really? Name one game that has gun-play etc like Sandstorm, that has deathmatch? I can name one, Red Orchestra 2 and it worked perfectly there. I enjoyed it a lot and would enjoy it in Sandstorm. I have no interest in playing COD and I prefer playing Sandstorm Deathmatch over CSGO Deathmatch.
There is a huge difference between "screeching about everything is "unbalanced"" and "whine about "imbalance" in almost every title". First thing is about 100% being imbalanced while the second thing could be just 1% is imbalanced.
Are you saying that it is impossible for a metaphor to be insulting?
I don't think you should be able to queue while playing versus because then it ruins the versus games.I thought about this and decided against it.
I think allowing people to run around the map or do a TDM style on a map would be more beneficial and people wouldn't mind being in queue for a long time. This would take more work but it's better.
I would not say that it is certain that such a system would ruin versus. People leave a versus server mid-game all the time and I haven't noticed how that hurts in any significant way. How often do people leave like that compared to how often people would leave with such a system? I don't know. It is for sure problematic with the few times the last guy alive going for a "hero cap" leaves though :P.
Maybe the optimal solution would be to add deathmatch to versus :). I guess that would/could be very similar to what you said with "I think allowing people to run around the map or do a TDM style on a map". Not sure if you have anything specific on your mind with that.
I think the deathmatch question is an interesting one for games like these. I believe the question you want to ask is; "does versus benefit from people playing it as if it was deathmatch?". Does the increased population add more than the less objective oriented focus from the players detract from the game modes?
If versus doesn't need the added population, deathmatch is in me eyes always a good idea. It is just the better option if you want constant action, and when you want more objective oriented game play versus is always there.
PUBG has deathmatch via war mode, although I personally would prefer faster respawn times than up to 30 seconds as it is now. Instant respawn like CSGO is just a better fit.
To answer the question the best I could, if there was deathmatch I would personally often queue for it and would focus more on actually winning the rounds when playing versus.
To stay on topic a bit!
Not sure what the rest of you think, but personally I would enjoy being able to be in competitive queue while playing versus. If the re-queueing issue could be mostly eliminated, you would remove the destructive choice between versus and competitive. Destructive as in either you sit idle waiting for competitive or that people who want to play competitive stick to versus. Could be a simpler solution than to be in some kind of deathmatch warmup thingy with all the others in the queue.
@snuffeldjuret "This is about player retention. How do you get people to keep playing the game? Those who really enjoy coop and versus want to keep playing if those modes are great, do they need a competitive mode catered to them? But what about those of us who get bored by coop and versus too quickly? What can NWI do to retain us?"
Competitive in INSS will never become as popular as other twitch shooters because the game is never meant to be a competitive shooter unless you tweak every little thing to be casualized like R6S or PUBG did, then you will attract more players.
Whether or not insurgency is meant to be a competitive shooter is irrelevant. Pretty much everything can be done competitively, even if it isn't the main purpose. What you have to look at is strictly what is beneficial to the game and not.
I am not talking about making competitive as popular as CSGO or sandstorm coop/versus. To address what I wrote, you need to try to understand what I wrote. Otherwise I honestly don't know why you are replying to me. My question is "What benefits can a competitive mode in sandstorm have?" and "How can we maximize that benefit?"
@ctbear1996 it may be a fact, but it is an irrelevant one. You cannot justify bad behavior against me by saying he did the same to you.
Sure we can, but at some point irrelevant posts become disruptive. I am sure there is a forum rule about staying constructive/relevant or whatever, but I can honestly not hold you to them as I tried to find any official forum rules for focus interactive forums but didn't find any LOL! :P.
So while you say that we are still free to discuss competitive, is it your goal for us to freely discuss it or are you here to obstruct that discussion? Please motivate your answer :D.