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posted in MudRunner read more

@Unster If it'll be more difficult, some passages might get unpassable and map impossible to finish.
Mud is a very base thing when we speak about map difficulty, so altering such thing doesn't seem wise to me.

But that doesn't mean that current state is perfect and can't be improved

posted in MudRunner read more

@Unster That is the thing - game doesn't alter anything in enviroment, so mud is same under both difficulties. I can't imagine how mapmaker could balance map when such thing as mud depth is altered by difficulty level...

posted in MudRunner - Modding read more

@RiskyWisky If you figure out how to prevent piracy, you will be super rich soon. Many companies are dealing with this on a bit higher level than mod making and so far (AFAIK) with litle or no efect.
I can imagine that seeing somebody selling your own work that you gave for free is superfrustrating, but I don't think there is reasonable solution.
For some reason, I have that impression that all anti-piracy protection strikes hardest fair users those have to wait for verifications and other stuff - not a good deal I think...

BTW, do you know that Witcher 3 is on GOG without any protection at all? Just saying...

posted in MudRunner read more

@Unster said in MudRunner 2 News Recap:

what's the point of having different modes if they're all easy.

I think this is more tricky than you think.
Because of gameplay, it is very difficult to balance difficulty level. You can't change map enviroment, you can only alternate some numbers and that is what game currently does.
Things are pretty easy as long as everything goes in accordance to your plan, but hit a tree by accident and it goes wrong very easily. Suddenly you have to deliver maintanance by something that is far away and not suited for that job. Difficulty and stakes rises rapidly.
In such situation hardcore is actually pretty hardcore, because whole map progress is in danger: because you can't just teleport your truck into garage and try it again, you'll lose everything by restarting the map.

Because if increased fuel consumptiom, steering afected by slopes and other features, you have to be more carefull otherwise you find yourself in that risky situation easily.
On the other hand I agree that "unstuckable" mud wasn't best idea ever...

posted in MudRunner 2 read more

@zamal Gameplay will be VERY poor, if we can expect only the things already mentioned by Focus 😃

posted in MudRunner - General Discussion read more

@justinlynch3
I see your point.
I also don't know, how much are these things in use on the east, but I doubt about it because price/performance ratio and don't forget about weather conditions in there - open cockpit... 😕 ...I am not conviced. Also as far as I've seen pics on the internet, people in there rather build their own vehicles based on Lada or such 😃
In terms of Mudrunner - I don't think they fit. Current game still have some struggles with small vehicles in terms of physic (it was improved a lot, but still) and the biggest point of them all: Mudrunner is not about "zipping through" 😃
Also, lets keep this topic for pictures and screenshots, we can discuss this elsewhere...

20190508083501_1.jpg

posted in MudRunner 2 read more

@zamal Honestly, I can't imagine editor might be cut off from MR2. Lets be honest to each other - game have kinda limited content on its own and content from cumminity is what kept it alive since ST days. DEVs know that as well for sure...

posted in MudRunner - General Discussion read more

@Stazco I've cheated: no big deal to spend so long on that map, you on Grizzly for almost 28hrs seems more impressive 😃

posted in MudRunner - General Discussion read more

@Stazco
It is nice to see that I am not alone with such approach to gameplay. Just some people call me crazy because "you can do it easily, just recall/jump off the cliff and repair/something else, it is much more faster!!"
https://forums.focus-home.com/topic/5247/moments-in-the-mud/234?page=12

posted in MudRunner 2 read more

@deathcoreboy1 I am all-in for hope, there is only one thing that troubles me: "Im sure we will have changes to the damage system in patches..." being said in 2017, obviously wasn't delivered.