@zeblasky Tau were strong because of their Manta bombers. Their railguns (macros) were pretty bad and they couldn't use Earth caste because they needed Air caste to kite properly. Same with water. Tau were no way as good as Orks or Chaos tho. I'd probably stick them 3rd overall.
I agree with the issues you pointed out. Torpedoes/rams are very very effective against anything they can catch (bar jaw nids) while horribly ineffective against faster targets. In the ideal situation, this is where the guns of imperial navy ships would come in. Take BFGA 1 for example. Imperials couldn't catch eldar, so instead they'd whittle them down with wave after wave with macros. Currently, this isn't really possible. Macros are too slow at range and also too weak.
I don't however think that giving random buffs like double squads in brace to ships like the Oberon is the way to fix the game or giving damage buffs in reload (especially considering you need lock on for long range combat). There was a time when the Oberon was a viable ship. This was when everything was more fragile. I think testing the old 25/50/75 armor values would be a good idea to see how it would make macros perform. Alternatively giving small macro damage buffs and things like extra velocity for plasma macros can help them out.
@zeblasky Ah the classic 30 second slaanesh disable + tzeentch kite fleet. That shit gave me aneurysms as tau. And IN. And really anything but zapp orks.
On the topic of mass recall yeah that shit is really hard to deal with as Chaos IMO. All you can really do is have an admiral with MWJ and hope your enemy is stupid enough to get baited
This post is just to highlight a few ships that got left behind and would make great additions to the game with little work required to implement them besides moving modules around and small model changes. (Note: Points are not representative of how these ships would be priced in game)
The Invincible battleship is a very unique ship. It would allow a new playstyle for Imperial navy. The imperial navy suffers heavily from a lack of mobility, as they struggle to keep their guns on targets for long periods of time. This forces Imperial navy into ramstick tactics. Adding a ship like the Invincible to the game would allow Imperial navy to continuously pressure targets with their guns rather then ramming, and would be balanced due to the inherent vulnerabilities of the ship’s defenses, making it require a good commander at the helm. Would be a fun and balanced addition alongside the Mercury.
The Mercury battlecruiser would fill a similar role to the invincible. It would help grant IN admirals some mobility if they are willing to invest in the Mercury and skilled enough to manage it’s shortcomings. The Mercury could be balanced by the addition of the fragile trait like the Invincible. This would severely limit it’s defensive and brawling capabilities. Would be a fun and Balanced addition alongside the Invincible.
The Imperial navy currently has very lacklustre carrier options. Chaos can get a 6 hangar battleship (when despoiler gets fixed) alongside the Styx carriers and Relatiator grand cruisers while Imperial navy only get Mars and Emperors, which both have split weapons making them not ideal choices for dedicated carriers besides the Exorcist. This means that the Imperial navy don’t Really have dedicated carrier ships that can fight Chaos carriers on Equal terms. Adding the Nemesis to the game would give IN the opportunity to field lots of strikecraft efficiently and make carrier IN a more viable strategy and offer more protection against ordnance spam.
The Imperial navy currently has very lacklustre carrier options. Chaos can get a 6 hangar battleship (when despoiler gets fixed) alongside the Styx carriers and Retaliator grand cruisers while Imperial navy only get Mars and Emperors, which both have split weapons making them not ideal choices for dedicated carriers besides the Exorcist. This means that the Imperial navy don’t Really have dedicated carrier ships that can fight Chaos carriers on Equal terms. Adding the Jovian alongside the Nemesis to the game would give IN the opportunity to field lots of strikecraft efficiently and make carrier IN a more viable strategy and offer more protection against ordnance spam.
The Hecate battlecruiser is a ship that I think would be a good fit for the game. Not only would the Hecate be fun, but it would allow for Dedicated jack-of-all-trades chaos fleets in combination with Devastations and Desecrators (also suggested ship). It can operate well on its own and doesn’t have any glaring weaknesses like the Acheron’s poor ordnance defence and poor gunnery of the Styx, letting it fill in gaps in chaos fleets nicely. It also however wouldn’t excel anywhere, requiring good player to get the most out of it.
If there’s one thing where chaos is lacking in comparison to the Imperial navy, it’s Battleships. Imperial navy has 4 battleships to the 2 of chaos and will have 6 if the other recommended ships are added. Regardless of if the Nemesis and Invincible are added it is a good idea to expand the Chaos battleship roster, and the perfect ship to be added is the Desecrator. Like the Hecate, it’s a jack of all trades. As with all jack of all trade ships, it has no main weaknesses or vulnerabilities but wouldn’t excel anywhere. This would again make it require a good player to properly wield the vessel. Like the Hecate it could nicely fit into many chaos fleets and wouldn’t likely be overpowered due to it’s jack of all trades nature.