I am okay with current fleet sizes, although i wouldnt mind if we had bigger skirmishes, but i ve seen that some people are not, so i had an idea, why not make it like total war.
In total war warhammer ( i dont know about the other total wars i ve only played the warhammer ones) there is an option that allows you to choose army sizes, you can go from small sized armies ( around 200 units i think ) to ultra sized armies ( 1,500 armies or 2,000 for races like the skaven / vampires) , lets make the same for BFGA at least for single player, let it be the opion to have small fleet battles ( 400 points maybe ) and large fleet battles ( 2.5 - 3k fleets) that way you can have epic battles if you choose to, in a 3k tyranid fleet battle you could have 12 cruisers and 3 battleships and you could be fighting a 3k imperial fleet that would easily have 15 /16 cruisers thats 30 ships , sounds like a good number to me, and it wouldnt be mandatory so player could choose their prefered battle size based on their taste or pc performance.
Right now boarding feels weird, one second your ship has full crew the next one you have a drifting hulk which hurts balance and makes 0 sense on lore so i thought on some changes.
Make boarding a damage over time effect rather than instant
This has been mentioned in other posts already so yeah why not lets say x ship deals 12 boarding damage make it 4 every 3 seconds that will give time for the boarded oponent to react
Increase ship troops
make it that every time a tick happens there is a chance the ship can suffer a critical strike
Basically this would represent the boarders dealing damage to critical parts of the ship maybe to make it balanced make that only 1 or 2 effects can happen max and maybe 3 for space marines.
- Make it too that every time a tick happens the boarding action can be cancelled or halved.
This chance could be based on ship tonnage ,on the number of troops and some factions could get an extra % on ship protection against boarding crits like tyranids since boarding a tyranid ship will probably be a terrible idea, this also means that some skills or upgrade could be directed toward this( meaning that boarding a fully crewed ship will be harder than crewing a ship thats close to ecome a drifting hulk).
So according to this
Tyranids have an extremely high winrate , im not very good at pvpbut i enjoy it and i think that this is due how good are their boarding skills, thats why i think that they should be nerfed a bit but in exchange they should get better guns, tyranid guns are pathethic and borderline useless and i ve seen some post about their guns missing point blank targets which is pretty lame.
How do you think that guns could be balanced? and why ?
@brohanbroski Since my game has that annoying bug where i cant create new fleets because my pc fill freeze to death i usually use the preset fleets, although it let me create one once which is the one i use the most i dont remember well but i can upload a better description later
It has 2 tentacle hiveships
one baattlecruiser with claws and the rest were normal cruisers with tentables i think.
Hello. Same problem here: 3 crashes when trying to create a custom fleet, no other choice than to reset the PC. I didn't tried (yet) to use a premade fleet.
Preset fleets work fine no crashes at leat for me that's how I ve been playing PvP , still I hope they fix the issue asap it's my only major complain for the game right now