I have dug my grave in this place, and I will either triumph or I will die!
Warhammer 40k Gym Rat.
Corsair pulsars are absolutely, 200% fine. They are incredible on a ship like the Voidstalker. Oh, and thank god the pulsars are no longer a weapon ability. The changes they've made for game 2 are perfect in regards to them. Honestly, thought I'd see people asking for the pulsars to be nerfed, not this.
Fighters, bombers, torpedoes, etc, all have a limited number of uses. In the case of aircraft however, if any of your flyers make it back to your ship, the use is not spent. This means that if your bombers all die to enemy turrets, one of their charges is now gone. However, if you clear the target ship of turrets, your bombers will deal damage, and return to your ship, giving you access to yet another bombing run.
Hi, i've been a huge fan of Warhammer 40k, ever since I first played Warhammer 40,000: Fire Warrior on PS2.
I've been loving everything about Battlefleet Gothic: Armada 2... however there's one thing missing.
There is a certain Chapter, which many, many fans of Warhammer 40k love fanatically.
This Chapter also happens to poses the largest fleet out of all the Adeptus Astartes Chapters.
The Chapter in question, is of course, the Black Templars.
The Black Templars boast the largest Space Marine fleet in the Imperium, and belong in a game centered around ship combat, in the Warhammer 40k setting. I understand covering all of the 1st Founding Chapters was the priority, but at some point, the Black Templars absolutely need find their way into Battlefleet Gothic: Armada 2. The player base would go nuts over the Black Templars being added, as would I.