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posted in BFG:A2 - Technical Feedback read more

BTW; System Specs

Intel i7-2700k quadcore (3.5Mhz)
16 DDR3 gig ram
AMD R9 radeon 200 series (fury): Core Clock: 946Mhz; 4096gig on-board G-DDR5 RAM
Windows 64-bit

posted in BFG:A2 - Technical Feedback read more

Simply clicking on fleets and moving the camera from one system map to another causes the screen to freeze for 2-3 seconds each time (which becomes increasingly annoying). It even freezes before dialogue begins. This issue has worsened the more the campaign has progressed. You need to optimize or change how your assets are loaded (I get these same hangups when i put !factorials! into my crappy calculator, which is a lel).

Quite honestly, the campaign map should be DRASTICALLY less resource intensive than the actual ship combat (which runs fine on my pc on MAX resolution and graphics settings). Considering the campaign map is a bunch of fixed models and text with limited effects (such as when ships warp between systems), whereas the actual ship combat has moving models and particle effects and physics and things have to dynamically render and there's much more going on, and I experience 0 freezing or lag whatsoever in the circumstance of actual gameplay. Operating on this premise, I fail to see the reason, mathematically, that the campaign map should have hangups at all.

posted in BFG:A2 - Technical Feedback read more

Even though launch bays are considered standard weapons, they are NOT affected by the reload skill. Same goes with lances. PLEASE FIX THIS!!!

posted in BFG:A2 - Technical Feedback read more

@alien109
"If this cap is intentional, then remove the tier 3 button, as its confusing to users."

posted in BFG:A2 - Technical Feedback read more

I'm sure everyone has mentioned that they would like to be able to switch ships between fleets in the campaign.
But I haven't seen the option of choosing which ships to engage in fleet battles where the command points are capped. Honestly, this kind of violates the "bigger fleet battles" advertising you guys threw out anyway bc I fail to see the reason why I cant just field all my ships (you know, like every other RTS space sim ever created).
But if we're going to keep this pointless and horrible mechanic, at least let us choose which ships to field out of the cap. Example, I have 1350 command points to field in the campaign map, but a fleet value of 2700, yet it just randomly selects ships from my fleets in descending order. Why can't I choose to field 2 battlebarges instead of relying on a roll of the dice to do it for me? Pretty dumb.

posted in BFG:A2 - Technical Feedback read more

If its a hidden system then it needs to be 13/13 systems controlled to get the bonus, and THEN updates to 14/14 when the new one is revealed. Doesn't make a lot of sense otherwise, and is obviously confusing to players.

posted in BFG:A2 - Technical Feedback read more

0_1548856147523_bug1.png
Text bug shown above.

0_1548856092594_glitch2.png
Certain nodes in the campaign are either permanently stuck at tier 1, or tier 2 (notice how its turn 76, and Plessern remains at tier 2). If this cap is intentional, then remove the tier 3 button, as its confusing to users.

posted in BFG:A2 - Technical Feedback read more

Fairly certain the devs never played their own game. Yes the scanners don't work (i think this was also a bug in battlefleet gothic 1 which makes it even more embarrassing.)

posted in BFG:A2 - Technical Feedback read more

0_1548573653261_text glitch 2.png

The picture says it all (text for upgrade isn't associated with asset).
There's also a typo in the cut-scene where you first fight the necrons (two words are joined together that shouldn't be).

posted in BFG:A2 - Technical Feedback read more

In campaign, changing the name of the GC Vengeance also changes the name of the BC Armageddon. (Screenshot attached).0_1548573515365_text glitch.png

My god there's so many glitches, did you guys not play your own game? I've made like 4 or 5 posts.


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