Simply clicking on fleets and moving the camera from one system map to another causes the screen to freeze for 2-3 seconds each time (which becomes increasingly annoying). It even freezes before dialogue begins. This issue has worsened the more the campaign has progressed. You need to optimize or change how your assets are loaded (I get these same hangups when i put !factorials! into my crappy calculator, which is a lel).
Quite honestly, the campaign map should be DRASTICALLY less resource intensive than the actual ship combat (which runs fine on my pc on MAX resolution and graphics settings). Considering the campaign map is a bunch of fixed models and text with limited effects (such as when ships warp between systems), whereas the actual ship combat has moving models and particle effects and physics and things have to dynamically render and there's much more going on, and I experience 0 freezing or lag whatsoever in the circumstance of actual gameplay. Operating on this premise, I fail to see the reason, mathematically, that the campaign map should have hangups at all.
I'm sure everyone has mentioned that they would like to be able to switch ships between fleets in the campaign.
But I haven't seen the option of choosing which ships to engage in fleet battles where the command points are capped. Honestly, this kind of violates the "bigger fleet battles" advertising you guys threw out anyway bc I fail to see the reason why I cant just field all my ships (you know, like every other RTS space sim ever created).
But if we're going to keep this pointless and horrible mechanic, at least let us choose which ships to field out of the cap. Example, I have 1350 command points to field in the campaign map, but a fleet value of 2700, yet it just randomly selects ships from my fleets in descending order. Why can't I choose to field 2 battlebarges instead of relying on a roll of the dice to do it for me? Pretty dumb.