@roibr actually they are called Exo Armour. Based on Terminator/Power Armour. The Squats were awesome, heavy weapon squads with ten Heavy Bolters! And one of the only races able to wield Bolters as standard weapons. Their lore touts them as being descended from the original human exploration before the Age of Darkness and they were living primarily on high gravity mining planets and thus slowly evolved to be diminutive but powerful and extremely tough. I had about 6 armies either being amassed or currently played when they were still lore approved and would have loved to keep using and modernising them like the other races, but they were expunged almost overnight without a word of why from absolutely anyone! Rumours flew but in the end they weren’t coming back. I actually updated their old army listing to work with 4th Edition and used them a handful of times with a bunch of mates.
@roibr ok I found a small box that had unfinished, new acquisitions, rescue projects and assorted models to be added but it gives a wide assortment of the models that were available.!! ![0_1536556637400_46DA7C70-799D-4B57-A837-993EE1DA8EBD.jpeg](/assets/uploads /files/1536556642610-46da7c70-799d-4b57-a837-993ee1da8ebd-resized.jpeg)
@roibr interesting! You are correct about the “newer” additions of older historical lore in that they like to omit certain things and add others that contradicts. It’s happened since 2nd edition and the total expunging of Squats and anything even mentioning them. (And I had just amassed quite a formidable army of them too)
Heavily contradicts the lore given in multiple sources of the history of Tactical Dreadnought Armour variants and STC patterns. Although having a custom chainfist wouldn’t be unrealistic though. Just requires a voluntary hazy patch be inserted in ones memory. Is what it is though I guess.
@grey-seer Deathwatch less emo than the Dark Angels!! That’s pretty debatable with Blackshields and the like skulking around. Why not just return to the original chapter of SH history, and what a colourful and character loaded chapter we are too. Baal knows how to rock a location with flair! And besides, everyone knows Sanguinius was the Emperors chosen
@mr-b to be specific though, they both target different audiences, and the hype train that was the time before release of NMS was a hugely different beast to SHDW. Statistics can only be used if there is a relative situation for both test cases. It’s too easy to rattle off numbers and have the general semi-blissful ignorant gamer eat ‘em up which doesn’t help either outcome. In the end it is what it is and there’s no going back to change these outcomes.
@voldo just a few points, there have been a few variations on the pros and cons regarding the Assault Cannon with the reload being the 1st iteration of a potential catastrophe, plus the flamer and its effects especially on the hardened chitinous carapace of all Tyranids would never melt such a compound- boil the liquid goop inside all exoskeleton based life form with its subsequent effects but if you want a weapon with the temperature and delivery that could do such it is 100% only the Melta based weapon platforms. Maybe DPS on flamer to be reduced but effects are fairly accurate. In the end it’s a tumultuous storm of flame which roils around hard objects, not a projectile of matter so it’s hitting power is never strong. Other than that I’m with the points you bring up generally
@voldo although as soon as you hit a large room with high vaulted ceilings it would rock with the wispy tendrils of booster smoke spiraling out towards soon to be bug mist targets! Bring it on, a small modicum of tactical timing and restraint is worth the devastating limited usefulness. Originally those codex based squad setup options weren’t considering Broodlords and Scythe strain monstrosities and I’m sure that given their elite status, a request for an altered loadout with victory and glory as the goal would hardly be refused by the Tech Servitors in the Quartermaster role or the ranking CO.
@skube the chainfist was originally implemented by the Blood Angels on their 2nd and most glorious revenge obtaining clash with the Genestealers which is commonly known from the original Sin of Damnation campaign from the original Space Hulk board game. Just like Tactical Dreadnought Armour in general, it had been adapted from general work suits used in the harshest environments. The chainfist was used in the demolition and salvage of hulls etc, but was considered perfect for opening up the heavy bulkhead doors and blast shutters that were commonly found on Space Hulks and which proved disastrous on the original foray against the xenos. The Cyclone Launcher has been used as a standard battlefield heavy support addition since the early times when the Adeptus Astartes chapters started adopting Tactical Dreadnought Armour in large numbers and regular loadout options for their 1st Company and also for minor and major heroes and their command squads. There are a few vague inferences as to exactly when but nothing concrete that I can recall. I’m sure that there would be some more specific details on when they were first fielded. It was originally only an option for a full ten man tactical loadout Terminator squad to fire barrages of frag missiles to soften up large formations of infantry before getting Krak missiles in later updates from Chapter Approved in White Dwarf magazine. Hope that satiates ur hunger