I love how you can report every touchdown, pass, intercept, injury and winning roll for each team, but the Fame roll at the beginning of each game also adds 10k gold per fame to the winnings at the end that should be possible to be added as relevant for the overall winnings at the end.
I like it. Looking forward trying that out if it ever happens. i do belive the matchmaking in champion ladder is already okish, apart from when there are really too few people activating I guess. Of course adding some chainsaw start players will already help.
I played against a stand firm dwarf team today and when they blitzed my side steppers i could choose the field but he would just be pushed to a different field. Please have a look that's really worrying.
didn't figure out where to uplaod the zip file you can pm me and I will email.
I don't mean average players just jumping to +7, but if +5 being the top players, why should they not get 2 more wins with some luck.
So as for real implementation, the main issue I understand is that they at the moment can only make the changes for "all" leagues, which of course would not be the ideal thing to do.
maybe they get this separated properly for Legendary edition, if they want to do Res leagues and live / tabletop leagues. Only thing is if it isn't in the main CL then the amount of games might not be enough for it to actually work.
@Strider84 said in Every Champion Ladder without changes is a wasted season:
I'm not saying it does not work for sure, I feel we would need too many games for this to balance properly.
It'd likely take 2-5 games to find a comfortable spot for any given team assuming it is a brand new team from a brand new coach. It's faster than that if the coach has a previous record to work from. If they happen to be more than two standard deviations away from the mean in terms of coaching skill it could take a game or two extra. Most people will be within only a few points of their roster's mean zSum, which is where we start them.
So with a one win moving up 50TV that would mean after 5 wins giving up 250 TV which top coaches can probably just overcome. Fair enough I guess we'd have to try out a bit whether 50, 30 or 100 is the right amount to separate for one win / loss. So a 5 0 0 in TV++ will be somewhat like a 10 0 0 now because half the wins are just free wins due to matchups.
given the luck factor some people might actually jump up to a +7*50 TV++, latest then it should get pretty hard.
A couple points from my side:
Comparisons to games like Overwatch and League of Legends are not really valid, because there you only compensate for player's skill, as everyone starts with the same team/champion. I understand that you're trying to balance for the different teams as well, but I sure think this is a lot more difficult to achieve than for example using TV++ in a league of for example the current tabletop meta of 1100 TV teams with 6 skills.
I'm not saying it does not work for sure, I feel we would need too many games for this to balance properly. Also, keep in mind that Blood Bowl compared to for example LoL has a much lower skill influence on a game. Where a top player in LoL always = 99% of the games would win against an above average player, in Blood Bowl that player still only wins 80% of the time max. (I guess in LoL you have the randomness of your co players, so win rates even of smurf accounts are rarely above 80%)
It will still work to some extent, just the randomness of Blood Bowl does not help to get to your real TV++ ranking soon.
To those that still don't understand how to get a good record with a 50% win rate, the question is about when you'll get to that 50% win rate. so if you start a new account, you'de get bonus against good coaches so you'd probably win the first 5-10 games, until your skill level is adjusted to not get bonus against similar skill level coaches. that 10-1 record at the beginning, are actually being able to win with a steadily increasing TV++ rating will define the rankings.
so the question is, is a 1 game per day player (as is the current assumption in the CL) able to reach his real TV++ rating given all the variance? No clue, I guess after 20 games 90% of the players would reach that.
Are TV++ coach levels carried over to the new season? Because if they are, basically the top coaches don't need to play because they already sit at the highest ranking. If they are not, everyone starts fresh and the first 10 games of every coach are unbalanced again. How would you propose to handle this?
Opposition TV++, will there be TV++ ranks for matching? so for example in LoL, if I'm a gold player I can only be matched against similar gold and mabye one rank up or down in level of play. Meaning I have a high TV++, I'd much rather enjoy a game against another high TV++ coach (with TV++ accounting for Team imbalance) than having to play a rookie teams against a rookie coach with 800k inducements. But I guess that's just my preference and could surely be handled in matchmaking.
Yes please make the sorting by race available, as the goblinspy has not all the games recorded.