Not feedback per say, but I forgot to post this from the 1.0 version! Haha. Never seen boarding stack this high before!
I noticed how you buffed turret survivability the previous release, but their damage is still super low or they miss a lot of shots (not talking about necron turrets that have the bugged weapon, but rather imperial/chaos/eldar/ork ones). Perhaps you would consider upping their damage and/or accuracy a bit? They still act as "meatshields" only, barely doing any damage to anything.
Balancing cannot solve boring match ups based on so different playstyle it is not even a balance topic.
Full eldar stealth vs Orks? not based on balance but on running across all map
Orks vs Necrons or vs tyranids? Moral removal skills will seal the deal in a matter of seconds
Taus vs Necrons? Mass ordnance vs AOE ordnance removal? yeah better pass
You cannot balance those match ups without totally changing the way core skills or a complete faction is working so better allow a veto to avoid those terrible games and the frustration /time waste that comes with
Don't forget that it also depends on what kind of objectives you play with. If you play domination then "running across map" won't get you far in terms of victory.
I'd love to try out something like this! Would be worth replaying the campaign with the Imperials.
As for suggestions; would you consider buffing defensive structures (ie. turrets and starbase) to "scale" them slightly towards larger fleet sizes? They already feel super weak mid/late-game in the original game, I'm afraid that with larger fleet-sizes they will be even more obscure.
What is the "VI" mod?