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posted in BFG - General Discussion read more

Not feedback per say, but I forgot to post this from the 1.0 version! Haha. Never seen boarding stack this high before!

https://steamuserimages-a.akamaihd.net/ugc/923708812822893862/90CC8283ACBD4199298B83E67A993B24B7EF132E/

posted in BFG - General Discussion read more

Ah alright!

I noticed how you buffed turret survivability the previous release, but their damage is still super low or they miss a lot of shots (not talking about necron turrets that have the bugged weapon, but rather imperial/chaos/eldar/ork ones). Perhaps you would consider upping their damage and/or accuracy a bit? They still act as "meatshields" only, barely doing any damage to anything.

Thanks!

posted in BFG - General Discussion read more

@skalgrim-fellaxe Found the first issue! Cairn Annihilator Defensive Gauss Particle Whip Turret has "angle of fire" set to "key empty". Other than that it seems like necron weapons do really high damage, but not sure if it's intended or not.

posted in BFG - General Discussion read more

Wohooo, awesome!!

Haven't started the game since 3.0 broke your mod and have been waiting for this.
Thanks for all your hard work! 👍

posted in BFG - General Discussion read more

@caliger_reborn said in Skalgrim Mod - released:

@sybarite -NoEAC just disables the matchmaker, you can still invite friends with any mod that uses this method (as long as you both run the same mod setup).

Awesome! Thank you!

posted in BFG - General Discussion read more

Can you play the mod in coop campaign and with friends in multi battles?

posted in BFG - General Discussion read more

Any update on this?

Also thanks for your earlier explanation. I never played the first game and wasn't aware of the modding scene.
I've even seen tyranids crash against each other in vanilla 🙂

posted in BFG - General Discussion read more

@beernchips said in Veto a faction function.:

Balancing cannot solve boring match ups based on so different playstyle it is not even a balance topic.
Full eldar stealth vs Orks? not based on balance but on running across all map
Orks vs Necrons or vs tyranids? Moral removal skills will seal the deal in a matter of seconds
Taus vs Necrons? Mass ordnance vs AOE ordnance removal? yeah better pass
You cannot balance those match ups without totally changing the way core skills or a complete faction is working so better allow a veto to avoid those terrible games and the frustration /time waste that comes with

Don't forget that it also depends on what kind of objectives you play with. If you play domination then "running across map" won't get you far in terms of victory.

posted in BFG - General Discussion read more

Isn't it better to look at balancing here rather than adding a veto feature?

Imagine if someone keeps vetoing your favourite faction every time you want to play it? So no thanks, please don't add any veto-features.

posted in BFG - General Discussion read more

I'd love to try out something like this! Would be worth replaying the campaign with the Imperials.

As for suggestions; would you consider buffing defensive structures (ie. turrets and starbase) to "scale" them slightly towards larger fleet sizes? They already feel super weak mid/late-game in the original game, I'm afraid that with larger fleet-sizes they will be even more obscure.

What is the "VI" mod?