Some succeed, some don't. I Will
we need these asap
@amurka holy shitttt thats op. makes flanking almost impossible to prevent
Buff footsteps when directly behind i cant even hear my teammates running right next to me out of spawn
Buff footstep sounds, i generally have no issues with this game, but when running from spawn alot of times i have to look back to see if my team is there because i cannot hear them. Also enemies creep from behind so silent. I think the footstep sound when directly behind is reduced by like 90%
@benz indeed. These guys just want to play ins 1. Imagine getting shot from 200 feet, tapped by a pistol and dying lol.. thats what they want. Heavy armor is as it should be. headshots stop that.
I started playing insurgency in like january. Everyone knew all the angles and with the maps being so small i was getting slaughtered consistently. I had a few moments but generally came to be a average player. 1.0 kd (Still had fun)
INS2 I have been playing since alpha and it has come a long way. Alpha was horribly optimized with rubber banding and stuttering but sometimes i could play normal. BETA 1 was a much needed improvement and when it ended I was in a bloodlust to play more. BETA 2 .. I am lvl 31 now and generally come in top 3 each game of push. The game is so so much more open to real tactics and it just feels so fluid. I am by no means using a good computer (Just a little 14 inch alienware laptop on low settings) but i manage to perform well. The maps are huge i am curious what they will do with the extra space. The ONLY PROBLEM I have is, sometimes i can be sitting completely still with my MG in a building and someone is behind me and kills me. I BARELY EVERR hear people!! Keeping situational awareness has helped me sometimes but when watching a line of sight and someone comes up behind u.. GG Its a wrap ur a deadman. Besides that.. A Masterpiece.
Crossing C Mountain bugged