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posted in BFG - General Discussion read more

Chaos wide use missiles turrets too. As far as I know, missile towers can be equated to macro-towers.

posted in BFG - General Discussion read more

@CanardNoir
I agree. Honestly, I will be glad if developers adding new ships, or optimizing the old ones. In any sequence.

posted in BFG - General Discussion read more

@canardnoir said in State Of Chaos and Beta patch:

They really should look at weak ships. A few are hot garbage and Choas overall would greatly benefit from having more competitive choices.

Chaos has not yet entered a bunch of ships. For example, only 2 LC from 5 available. Same for battleships: 2 from 4 and even cruisers have one model missing. Battle cruisers lack of two types.

Not all of them are interesting or strong, but Oberon, Apocalypse, and Armageddon are not particularly great ships. I believe in the power of developers to add more ships.

posted in BFG - General Discussion read more

@canardnoir said in What's the Difference between Heavy Launch Bay and Regular Launch Bay?:

I hope you're not the author of this "guide" because it looks really bad.
No, I'm not the author. Moreover, I do not use chaos battleships, so I will not dispute your words. This guide is generally accurate and this is the reason why I gave it as an example.

posted in BFG - General Discussion read more

@tigerlord40k ...The first thing to get out of the way about the Despoiler is the whole Heavy Launch Bay thing and how that exactly works. Basically, this ship launches a total of 6 wings, 4 from the Heavy and 2 from the regular launch bays. In-game however, you will only see 4 squadrons being launched. That's because technically, each of the Heavy Launcher squadrons are a "2 for 1" kind of thing, where they represent two squads each, despite visually appearing as half.

This is proven through multiple tests of bombers being launched against test targets, which normally do 42.5 damage per squadron. Roughly 170 damage is dealt with a normal, full launch of a 4 Bay Carrier's bombers, while the Despoilers full deployment of bombers will do 255 damage per strike. That's a pretty significant difference. It is currently hard to tell if this translates to the squadron's hit-points as well..(с)
https://levelskip.com/strategy/Battlefleet-Gothic-Armada-II-Chaos-Battleships-Advanced-Ship-Guide

posted in BFG - General Discussion read more

To "makes the mechanics more unique" the first step should be no addition some Grav or play with improved accuracy or lance enhancement. But using ork customization system from Armada 1.

For those who did not play the first part of the Armada, every orc ship from a light cruiser and higher, received one or more customization points when player forming a fleet.
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These points CAN be spent to change some weapons systems, for example, replace the prow torpedo with megacannon.
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Or broadside macrobattery to hangars, or dorsal macrobattery to lance. Or you can say "It's fine" and don't change anything.

This will It will be perfectly combined with some rules of the table game:

  • Endurance and Endeavour l.cruisers can take a single dorsal lance with a range 30 cm (9k in Armada II) instead prow torpedoes;
  • cruisers (no l.cruisers) can take a nova cannon instead prow torpedoes;
  • batteries with a range 30 cm (9k in Battlefleet Gothic: Armada II), can be improved to plasma batteries with a range 45 cm (13,5k in Battlefleet Gothic: Armada II);
  • Retribution can take a nova cannon instead prow torpedoes;
  • Mechanicus have access to Short Burn Torpedoes, Guided Torpedoes, Seeking Torpedoes, Melta Torpedoes and Vortex Torpedoes.

This functioned perfectly in the first part of game and could become a truly unique feature of the Mechanicus, while simultaneously solving the problem of the absence ship between the cruiser and the battleship. Well, yes, with these settings, your Tyrant CAN almost turn into Overlord, and the Dictator is almost Mars. Of course, we hardly ever see it.

posted in BFG - General Discussion read more

@romeo, Gravity Cannon looks like one of most toxic and annoying things I've ever seen. The game against Nova Fleet it's always a game AoE against maneuver. And dev gave each AdMech nova ship stasis bomb now. All you fleet in red circles, can't move and slowly shot unable to do nothing. I predict metric tons of hate from those who face it. Grav graphic effects, however, are good.

posted in Battlefleet Gothic: Armada read more
  • Craftworld torpedoes’ loads reduced from 3 to 1

Then reduced cost of Craftworld torpedo ships too. You turned a third of their weapons into single-shot. And single-shot weapon is one of the most useless things in this game. Look at the Drukhari Impaler Pods popularity.

posted in BFG - General Discussion read more

Original Admech rules say:

  • Mechanicus can use Emperor, Retribution and Oberon battleships;
  • cruisers (no l.cruisers) can take a nova cannon instead prow torpedoes;
  • Retribution can take a nova cannon instead prow torpedoes;
  • batteries with a range 30 cm (9k in Battlefleet Gothic: Armada II), can be improved to plasma batteries with a range 45 cm (13,5k in Battlefleet Gothic: Armada II);
  • Endurance and Endeavour l.cruisers can take a single dorsal lance with a range 30 cm (9k in Armada II) instead prow torpedoes;
  • Skitarii may conduct hit and run raids normaly (lightning strike in Battlefleet Gothic: Armada II);
  • Mechanicus have access to Short Burn Torpedoes, Guided Torpedoes, Seeking Torpedoes, Melta Torpedoes and Vortex Torpedoes.

Mechanicus vessels have not only additional turret but also advanced repair critical damage and opportunity to get one of the six "Gifts of the Omnissiah" for each capital ship in your fleet which include:

  • Emergency Energy Reserves;
  • Advanced Engines;
  • Advanced Shields;
  • Fleet Defense Turrets;
  • Gyro-Stabilized Targeting Matrix;
  • Augmented Weapon Relays.

And "Quest for Knowledge" gives even more opportunities for customization you ships.

Do you understand why Mechnicus is so ... strange faction in Armada II? This is because Adeptus Mechanicus was transferred from the board game very carelessly.

Yes, Admech have their ships ... most of them (looking at the battleships)... but there are almost no features that make them interesting. + 1 lance turret, +2 defence turret, Nova cannon everywhere and crews/boarding penalty? Just look at the list above. What of this we have in the game?


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