Gigabyte GTX 970 4GB
i7 4790k @ 4.5GHz
MSI Z97 Gaming 5 Motherboard
32GB Corsair Vengeance DDR3 @ 1866MHz
Asus Xonar Xense soundcard
Samsung 840 500GB SSD
NZXT S340 Case w/ Kraken X61 Watercooling
Windows 10 Pro 64bit
ASUS ROG SWIFT PG278Q @144hz w/GSYNC
I spawned into Hideout, with no hands... This lasted until the end of the game, I couldn't make it normal.
I vaulted a ledge and this happened. This was on Hideout.
In the tutorial, when I look down, I see this piece of material which should be my legs or part of my body, which follows me when I walk. It's clearly a bug.
Any chance this can be fixed in the next patch? I reported this a while ago.
During the death 1st person animation as you fall to the ground, twice I ended up falling though the ground and continued dropping outside beneath the map, until the camera reverts to Spectator mode. This was whilst playing against AI on the map Crossing.
Whilst playing against AI on Crossing, after an early death around A as Insurgents, I switched loadouts from an AKM to AK74. After re-spawning, none of my weapons made any sound when firing them. The rest of the game audio remained the same. The issue did not ever correct itself, until the next match.
Since the new patch, I am often seeing weird visual artifacts that occur when involving translucent textures and effects, such as windows, weapon scopes and smoke. It seems to be an aliasing issue, not correctly working when things are translucent; I never saw these occur before the new patch, after 25 hours of play-time. I have tried to collect a bunch of screenshots to showcase this bug, please view them full-screen to be able to see it clearly. I've also taken a screenshot of my settings, in case a particular combination is causing it.
First here you can see it in the car windows:
But it disappears when zoomed in
Next on the telephone cables through the smoke in the distance
Finally on the holographic sight on the weapon
Here are my settings.
Thanks for reading.
I'm not sure if this goes for all bi-pod weapons, but I noticed I player had clearly deployed his M14 bi-pod in 1st person view, but in 3rd person tn appeared retracted, and the weapon just hovers above the surface it should be deployed on. See screenshot below:
@planetcanada Thanks for this, I wasn't aware that you also get kills for calling in strikes as Observer. I still believe a small point reward to successfully calling a strike in would be worthwhile, perhaps both for the Commander and Observer. Especially as on many occasions you'll be assisting using smoke and chemical gas, not mean to get kills but to push/defend objectives respectively.
As the title says, I switched from a Commander to an Observer between spawn waves to help another commander out, but then I noticed that the UI icons for each other did not reverse, and stayed the same as when I was still commander. Here are the screenshots that prove it, you can tell I'm an observer as my inventory has no binoculars, and in both screenshots I'm calling in mortars:
It is possible that the opposite is true as well, changing from an observer to commander. Please can this get fixed, as it becomes much harder to assess where the nearest commander is in relation to you.