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posted in Insurgency - Technical Feedback read more

Just wanted to remind this is still an issue.
0_1550088653840_581320_20190213205252_1.jpg

posted in Insurgency - General Discussion read more

It's my favorite weapon of the game. I think it's broken, to be honest. I always use it for close-medium range. Once you learn to control its recoil... I suppose it's good for sniping if you use the single shooting mode (you can switch the mode with X).

posted in Insurgency - General Discussion read more

I know that feel... but I think it's okay to keep the smoke. People has to learn when to use smoke.

posted in Insurgency - General Discussion read more

I also think this happen too often... Anyways, it's not such a bad thing.

· If the competitive system rates the games as separate rounds (the final result doesn't count), as in CS:GO, it's not really a problem, because even if you win an extra round, it would be a single round win difference.
· But, if the competitive system only takes into account if you win or lose, then it feels bad.

posted in Insurgency - General Discussion read more

I love the Ambush mode from Insurgency 2014. I miss it. I hope they bring it back.
I also miss night maps (which I'm really happy they confirmed for the future).
And having a big diversity of maps. In insurgency 2014 you had buildings (Ministry and Embassy), outdoors (Peak), snow maps, desert maps, different ones like Panj... They confirmed more maps are coming... PLEASE, if possible, make a good range of different maps... Playing ranked games is getting repetitive right now because of the small amount of maps, and how similar some of them feel.
In Insurgency 2014 we had 17 maps, in Sandstorm we have 6.

posted in Insurgency - Technical Feedback read more

Another spot where the vision becomes dark. (I'm also in a corner)
0_1545683925493_581320_20181224213105_1.jpg

posted in Insurgency - General Discussion read more

Another balancing issue that I see: premades (+3 players in a party) are matched with people who are playing solo... It's not such a big issue like playing with a lvl 0, but feels a bit unfair too.

posted in Insurgency - Technical Feedback read more

Leavers are an important issue. I think you should punish them more than you do. I don't know what's the current punishment, but it seems is not enough.

0_1545665632099_581320_20181224162934_1.jpg
A classic example of having 3 leavers

posted in Insurgency - General Discussion read more

At the moment, it seems the matchmaking only averages the competitive rank of the whole team, and that's all. I think there should be a limit (per example, bronze players can only play with bronze, silver and gold), etc... And also a minimum lvl required (or match low levels with low levels). I know this can lead to longer queues, but I don't think this kind of matches are fun:
0_1545659158650_581320_20181224144107_1.jpg

Diamond player with a lvl 1 and 3. The enemy team looks almost the same. And we had a leaver (there are a lot of leavers). How is it fair to team up a lvl 1 with a Diamond player? They don't even know what's an objective.

posted in Insurgency - Technical Feedback read more

There are some spots where the game gets really dark for no reason. It's annoying, you end up not being able to see the enemy. I'll post here two spots where this happens (I'm playing in the lowest settings, not sure if this is relevant, though)

This one in Precinct:
0_1545656929381_581320_20181224140044_1.jpg

This one in Crossing: (The Firefight version with the bus gets darker, but I was playing offline for the example)
0_1545656962322_581320_20181224140604_1.jpg

In both cases I'm in a corner.


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