Sniping is very hard to call realistic when the sprinting speed is like Usain Bolt with 50lbs+ gear with a long rifle. Enemies can cross roads in less than 2 seconds and even if they get hit by a 762x54R round they are not slowed down when they should be on their ass. In CQB everyone can strafe and sprint like they are playing COD. A HUGE problem with the movement is the absence of inertia or momentum. Someone can change directions without slowing down at all. Trying to turn 180 degrees with all that weight should take at least 1 full second. Escape From Tarkov has this done well, kind of.
Something that makes the combat way better that NWI has done is an aiming deadzone when not ADS. This is a great thing that was brought from Ins2 and should definitely stay.
Thank you for taking feedback.
ACOG scopes are one of the most widely used scopes in western armies. It would be really nice to have an m4/m16 with a good old reliable ACOG.
Something that I believe would massively help the combat speed is increasing the momentum while moving in a zig-zag pattern. Currently you can zig zag at almost full speed and you are pretty much impossible to hit. But if NWI increased this, players would have to move more carefully because they would no longer survive if they are caught out in the open.
Another thing that would give the same effect is having your character slow down when getting shot. Just like on the last game.
Hopefully NWI agrees that the game would benefit from slowing down the combat.
I took a break from the game and when I came back I noticed the reduced prices for cosmetics. I'm so glad now that I don't have to grind forever for gear!
Check out this video of a US soldier being hit by a sniper. He most likely had high level body armor and just the force of the bullet didn't just knock the wind out of him, he dropped like a brick.
A real warfighter wouldn't say anything like that in close quarters. In long range it would be more plausible though.
I was very disappointed when I saw that it was still 100 credits per level. At higher levels it would take months to get things like camo and headwear.
I agree, I play PVP only though and spawn killing is still a problem. With 10 seconds you could hide from an Apache gunship, you could kill the spawn camper, and the spawn would be much safer.
Yes the overall movement speed on the game seems too fast, anyone can strafe and zigzag out of fire without a problem. If you get caught out in the open you should be punished for it. A game that has the player movement made really well is Rising Storm 2 made on the same engine. on RS2 your character has momentum and you cant just change direction magically as if inertia doesn't exist.
@doghead I did notice more 1-shot kills with the SVD today. I haven't used the mosin after the patch so I will have to try it again.
"They are too large"
With the new engine I think the maps should be bigger than Crossing or Hideout. With longer range combat it would be way more realistic, kind of like squad.
Think of all the IRL combat footage you see and veteran accounts of combat. Most contacts are 300m or further. The CQB though is really good apart from the cod-like movement speed and strafe speed.