If i take an RPG to the back from my own team you better bet im leaving and id be pissed to be penalized for it
Bot AI has definitely changed since the sept 14 hot fix.
while i do appreciate the challenge, I and many i've played with are getting increasingly frustrated by the bots superhuman aiming ability. they used to just stand there like an idiot for 1-2 secs before getting an accurate shot but maybe 25% of the time their first accurate shot was an instakill. It was annoying but manageable as it was far less frequent than current implementation.
current implementation has removed the "idiot period" of 1-2 secs and they suppress or damage you like they should if you don't get the kill right away (which is great) but that insta kill aimbot seemed to have increased to 50-75% of the time. if they're within 20 m its like ok I was at least somewhat at fault for not getting the kill within a second but sometimes its unfair AF.
EG in crossing attacking as security forces
I was at the door on the right side of the alpha checkpoint and was one shot killed by a bot on a hill at bravo (the one with the wooden roof)
your community manager said something along the lines of "we want the player to die from the mistakes they've made not from an unfair advantage"
hope that hasn't changed because whether its been me personally or witnessed through spectation I've seen some BS bot behavior after taking a 3-4 week long break since the sept hotfix
i also think an insta kill is unrealistic. I'd like to see it changed to a stagger or getting knocked onto your back