Here is where you'll find all the stuff I released
@smaronenine, Did ya ever do Nintendo and Mario Carts? Back in the 90's when it was popular, I had a Sega and used to golf on it. I had 3 or 4 other games too, one was Donkey Kong Country I paid 68 bucks for and finished in 8 hours. DOH! I also had RoadRash. Cool game too.
Anyway, I seen Mario Carts and traded the sega and all 4 games for the Nintendo and Mario Carts. That was my all time favorite game. hehehe I used to sit around with my apt. neighbors, 3 of em along with dudes brother, and play that game for hours while drinking Miller Highlife. lol Fun times man.
theres another way wich is with the rotators, thats how I animate the Axle shaft in the axle Knucles on my newer mods,
Hmm, I'm gonna have to check this out. Curious to see what ya did. What mod did you do this on? I didn't know you can do that. Is it because of the new rotator how it go with the rpm of the engine? Interesting...
@wrangmog, This is a motor I started but haven't finished yet. The wires are lines. After you get the lines how you want them, go to the modifier panel and under the 'Rendering' tab, select Enable In Viewport and the others you see that I have selected. You can also select Rectangular if you wanted square wires, for whatever reason. For this I use Radial.
EDIT: I forgot that you have to change the 'Thickness' and 'Sides' of the line to the size you want it to be.
You also wanna check the Generate Mapping Coordinates and Real-World Map Size. Real-World Map Size keeps the mapping from being distorted and keeps it to the correct size and not smashed or stretched. Try it with and without and you'll see yourself.
Then under the 'Interpolation' tab, use the 'Steps' to higher and/or lower the polys. This helps to lower the poly count on the wires so they're not poly-whores and better optimized. You'll see what it does when you try it.
It takes a minute to work with the lines to get used to them but once you get it, you'll never use anything else.