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Here is where you'll find all the stuff I released
Tattoo's Stuff

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posted in MudRunner - Modding read more

@forces, That looks good. I have the latest version installed and found the box to enable it but after re-starting the game, I don't see any difference. I hit the 'Home' key on my keyboard to go into the reshade settings and don't see anything that can be adjusted so I dunno what to do with it. I tried reshade a while ago as a separate install and it looked great. I wish I could get it working in this new version because I really like the looks of it. Maybe you can help me out to get it going.

posted in MudRunner - Modding read more

@forces, Man, That Jeep looks frickin' GREAT!!! You Da Man!!

posted in MudRunner - Modding read more

@riskywisky, There's a guide for that. look in here;

\Steam\steamapps\common\MudRunner - Editor\Guide.pdf

posted in MudRunner - Off-Topic read more

localhost is updating ST now;

http://www.oovee.co.uk/forum/topic/13573-the-truth-behind-spintires-the-original-game/?page=2&tab=comments#comment-104866

I remember Pavel saying that he didn't sell the source code to Oovee so I'm wondering how they're updating the game without it. If true, it seems to me that they'd have to hack it and dunno how far they could go with it. I don't program so dunno.

posted in MudRunner - Modding read more

@smaronenine, Good to hear you're ok. Thankfully it was a company truck, right, and not your car.

posted in MudRunner - Modding read more

@8up-local,

What "hybrid" version are you referring to? The USA driver? I can give you a new texture that may make it easier for you to make changes to. I rendered these out at 1024 instead 512 and removed the extended color so it's easier to see where the mapping stops. I turned them into .png so I can post them here. You'll just have to convert to .dds. I gave you the skin too just in case ya wanted it.

What I do when doing when trying to find out what goes where, I'll paint a certain part a bright yellow too see where it is on the model. I find it easier than guessing. This way here you'll see where each part is aa lot easier.

alt text
alt text

posted in MudRunner - Modding read more

@forces, Man, that blows. Can't you save as you go and have some of the work you've done. Save like every 10 minutes or so. I tend to do that myself because of crashes but forget many times and lose work myself. DOH!!!

Good to see you back nd that you're safe. I worry about you.

posted in MudRunner - Modding read more

@8up-local, let me re-iterate question 1

1 - no, the model is skinned with an animation sequence added. It CAN be done but not by us since we don't have the original model.
2 - dunno. I don't see it either.

posted in MudRunner - Modding read more

Both drivers are actually the same model with different clothes. Except for the arms you see when in cabview. The USA arms, in cabview, look like the dude is a weakling and look terrible. I don't like that and think he should have done a better job on them.

The reason you see black on the sleeve and underarm is because of the black background of the texture. The white stripe is from the shoes which also look to be the exact same on both models. If you overlayed the russian body texture over the usa texture, you'd see how they differ. And the little round parts, in the image Spun posted of the skin near the hand with the blue in them, are the fingernails in case you wanted different color fingernails.

Also, the arms and legs you see when in cabview are not from the full model. They are a separate model all together.

alt text

posted in MudRunner - Modding read more

@8up-local, If you compare the textures from both drivers, you can see that they're totally different. The American driver has overalls on with a flannel underneath and the Russian driver only has a long sleeve shirt on.

These may help ya
alt text
alt text

Do you use 3ds max?


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