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posted in MudRunner - Modding read more

@forces, Thanks Forces. I was wondering about this too and couldn't find it either. I didn't think of looking in the mesh.xml. lol. DOH!!

Here's the code Forces is referring to;

trucks_ural375

	<SocketPoints>
		<SocketPoint Name="Shaft1a" Pos="(1.403; 0.672; 0.08)" />
		<SocketPoint Name="Shaft1b" Pos="(2.891; 0.452; 0.299)" />
		<SocketPoint Name="Shaft2a" Pos="(2.182; 0.845; 0.0)" />
		<SocketPoint Name="Shaft2b" Pos="(1.403; 0.845; 0.0)" />
		<SocketPoint Name="Shaft3a" Pos="(1.031; 0.816; 0.0)" />
		<SocketPoint Name="Shaft3b" Pos="(-0.098; 0.669; -0.102)" />
		<SocketPoint Name="Shaft4a" Pos="(-0.427; 0.669; -0.102)" />
		<SocketPoint Name="Shaft4b" Pos="(-1.487; 0.669; -0.102)" />
----->	<SocketPoint Name="TrailerCablesTractor" Pos="(1.1; 0.854; 0.003)" />   <----------
	</SocketPoints>

trucks_trailer_cistern

<SocketPoints>
   <SocketPoint Name="TrailerCablesTrailer" Pos="(0.949; 1.760; 0)" />
</SocketPoints>
posted in MudRunner - Modding read more

@riskywisky said in Issue with texturing my dodge truck (and my others):

QuazzyMota

I've tried to find the KW exporter for max 2017-18 and can't find it any where. Will you share the version you got from QuazzyMota or did he say that you can't? I'm having trouble exporting a model and want to see if KW works. Thanks

posted in Spintires: MudRunner read more

@iyagovos said in Spintires: MudRunner - Workshop Map Support:

@tattoo

Hi Tattoo,

I'd not actually heard of a problem with the new editor and np++ (notepad++?) plugins. Could you give me more details on this? Is it crashing, or are you just unable to do it?

No, it's not crashing. The little popup menu in NP++ is not coming up now. Forces said he got it to work buy copy/paste the plugins manually but that didn't work for me.

posted in MudRunner - Modding read more

I just tried the proving grounds and the mods I have in the old ST editor are showing up in the MR proving grounds.

I don't have stmod installed atm.

posted in Spintires: MudRunner read more

@iyagovos, Have you acknowledged the problem with the new editor and np++ plugins as well as the problem with spawning mods in the proving grounds with the new updates of the game and editor?

People are having problems spawning mods in the proving grounds and also having problems with the np++ plugins.

I tried both and neither work for me. I have both new versions of the game and editor installed. I also did a fresh install of both by deleting the old version before installing the new versions because I overwrote it the first time and had errors.

Thanks

EDIT: I forgot to mention when trying to spawn a mod in the MR proving grounds, I don't see my MR mods in the MR editor but I see the mods I have in the old ST editor. So something is not reading correctly.

posted in MudRunner - Modding read more

@forces, I tried this but it didn't fix the plugins for np++. That menu doesn't come up when selecting anything like it used to. 😞

I haven't tried the mods thing since the plugins don't work.

I have both new versions of the game and editor.

posted in Spintires: MudRunner read more

@iyagovos, I wanna thank you for correcting the Settings Paths in the editor to have it's own Cache folder now. Thank you.

posted in MudRunner - Modding read more

I did a short video on How to change System Units in 3ds Max

Youtube Video

posted in MudRunner - Modding read more

@drgonzo1489, Yeah but once you get one done, it's kinda like a template for the rest.

posted in MudRunner - Modding read more

Here's some pics of what I found for ya.

Die Cast model of the Lost plane. What it should look like
alt text

This is the model I found that should work well.
*****

*****


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