@Tattoo reinstall spinmod with the anti bus turned off
Never heard of that.
To get it to work you need to select a custom ini file, choose the adega ini and install the adega sharp textures files via the config XML (like we used to do with your custom gearboxes)
Where do I find this adega.ini? Do I have to download other files like rufus and nokadota said? I did the little reshade tut and it said to create a new file. I created a tat1.ini but it didn't work so not. I tried the reshade alone before this and it worked but not with stmod. But there were other files that stmod doesn't have.
So I DO have to install other files, right?
@forces, That looks good. I have the latest version installed and found the box to enable it but after re-starting the game, I don't see any difference. I hit the 'Home' key on my keyboard to go into the reshade settings and don't see anything that can be adjusted so I dunno what to do with it. I tried reshade a while ago as a separate install and it looked great. I wish I could get it working in this new version because I really like the looks of it. Maybe you can help me out to get it going.
localhost is updating ST now;
I remember Pavel saying that he didn't sell the source code to Oovee so I'm wondering how they're updating the game without it. If true, it seems to me that they'd have to hack it and dunno how far they could go with it. I don't program so dunno.
What "hybrid" version are you referring to? The USA driver? I can give you a new texture that may make it easier for you to make changes to. I rendered these out at 1024 instead 512 and removed the extended color so it's easier to see where the mapping stops. I turned them into .png so I can post them here. You'll just have to convert to .dds. I gave you the skin too just in case ya wanted it.
What I do when doing when trying to find out what goes where, I'll paint a certain part a bright yellow too see where it is on the model. I find it easier than guessing. This way here you'll see where each part is aa lot easier.
@forces, Man, that blows. Can't you save as you go and have some of the work you've done. Save like every 10 minutes or so. I tend to do that myself because of crashes but forget many times and lose work myself. DOH!!!
Good to see you back nd that you're safe. I worry about you.
Both drivers are actually the same model with different clothes. Except for the arms you see when in cabview. The USA arms, in cabview, look like the dude is a weakling and look terrible. I don't like that and think he should have done a better job on them.
The reason you see black on the sleeve and underarm is because of the black background of the texture. The white stripe is from the shoes which also look to be the exact same on both models. If you overlayed the russian body texture over the usa texture, you'd see how they differ. And the little round parts, in the image Spun posted of the skin near the hand with the blue in them, are the fingernails in case you wanted different color fingernails.
Also, the arms and legs you see when in cabview are not from the full model. They are a separate model all together.
@8up-local, If you compare the textures from both drivers, you can see that they're totally different. The American driver has overalls on with a flannel underneath and the Russian driver only has a long sleeve shirt on.
These may help ya
Do you use 3ds max?
@roughrider, Yes, I'd like to see how they're setup. Thanks. I'm thinking this happened because there was not a billboards folder in the maps mod folder so it wasn't able to show it. Since it's not my map, I can't check it but will test it myself with a map that I make.
When I did the rocks I found, I resized all of the textures to 1024 because I thought it would be better for the game to have the lower resolution textures. I didn't realize that they look like crap in game because of it.
So I went back and redid all the textures that had a higher resolution. Some are 2k, 4k and 8k. I'll let you all decide on which you want to use. Some didn't change much because they're just not that great but some do look better.
I also changed the texture on rock_7 because it just looked like crap in game and I couldn't do anything with it. I just used a pre-made texture and it worked out good.
All of them together were over 4gig so I split it into 500 meg pieces.
I looked at the dropdown list where the plugins are and I was wrong about them not being in the NP++ version that's in the folder. I just seen that they're renamed to MudRunner Plugins. My Bad. I was looking for them to be at the bottom like before. I still don't know which files to move over to my version of NP++, tho.
EDIT: I just tried to move the 3 files from the plugins folder and it works in NP++ now. They didn't the other day. I don't know if they work with the editor yet, tho. Fingers crossed.
EDIT2: Happy to say that the plugins work with the editor.
Can someone send me the plugins from the 3rdParty/Notepad++ folder, please, if you still have the old editor folders. The new folder name is MudRunner - Editor that has the newly updated editor. The editor updated and I need the plugins but the folder has the full np++ program and the plugins don't work. I made a post about this but haven't gotten a reply yet and I really need the plugins and I can't get them. If someone can help me out I'd really appreciate it.