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posted in Blood Bowl 2 read more

Thanks for the information!

posted in Blood Bowl 2 read more

HYPE!

Could you tell us a bit about the process used to determine which leagues would get (how many) tickets?

posted in BB2 - General Discussion read more

@kaiserlunwood I'm pretty sure Dode would be in favor of allowing leagues to change the amount of randomness (say, removing kick-off events or changing their place on the 2d6 table), without deviating from the rules in the official ladder.

When it comes to the dice, minimizing risk means you're constantly working with probabilities, even if (or because) you don't actively roll them.

posted in BB2 - General Discussion read more

It's meant for competitive play. Concessions ruin a competitive meta. If you want to be able to concede (either by hitting the button or in this dumb workaround way), just go play in COL. That's what it's there for.

posted in BB2 - General Discussion read more

@mordrek haha yeah, but not quite as much as during the charity stream. 😃

posted in BB2 - General Discussion read more

New to Blood Bowl and want to learn? This tutorial video should go a long way!
Youtube Video

posted in BB2 - General Discussion read more

I can agree with your choice to say that these decisions (what should be measured and what should be developed) are the designers, just thought it was interesting to see that that applied to the metric, but not to the (commish option) feature list.

posted in BB2 - General Discussion read more

Still seems like switching around between arguing "is" vs "ought", depending on whether you agree with the current system.

posted in BB2 - General Discussion read more

You don't plan all of it out. First you click your player, select blitz, then click him again and select leap. You will be starting your blitz with a leap. (this works from prone too, but you have to click, press blitz, click again, press stand up, click again, press leap.) Be careful not to click twice in succession (in BB2 control mode), since you might stand up without blitzing.

posted in BB2 - General Discussion read more

@dode74 said in Another day with Claw, sad...:

Yes, some people. Like the ones who say attrition is too high but also say they don't want a rez solution (which includes many of the claw-complainers). Do you deny they exist? I'd actually have no problem with claw (or indeed any skill) removal being an option for league commissioners. What I wanted even before release was a situation where league commissioners could choose specific rulesets (e.g. CRP, Plasmoids etc) as default and modify them by allowed skills, races, and rules (such as SE, bank, levelling SPP, SPP awards, number of skills per player etc) but Cyanide weren't big on options at the time. They are getting there, and commissioners have more options than they had but not as many as I, for one, would like.

it's pretty clear that you're not just offering it as an alternative to one apo reroll per game

I was offering it as an alternative to the "use the apo post match if it unused" or the "a reroll for only one player of your choice at the end of the game" options suggested above. I even provided links. I've also previously offered it as a method of reducing attrition, which it undoubtedly does (because, <snort>, maths), and does so in a race-neutral manner. If you want to (incorrectly) infer some other intent then that's down to you, but you are tilting at windmills when you claim I "wholeheartedly think should be implemented". I've stated my position quite clearly and you don't get to change it for me.

Matches are objectively poorer by the metric of TVplus difference being greater on average as population reduces. Given TVplus difference is the matching metric in the first place then it is a valid metric by which we can measure how well a game is matched. Claiming it is "only worse when it fails to make matches" ignores the metric which has been put in place by the designers. Seeing as such metrics are chosen by the game designers (the only people with the authority to make subjective decisions about game metrics) they are sound metrics upon which to make objective assessments of matching. Similar to lifetime win% being the metric for balance because the designers said so.

We seem to have drifted off-topic 🙂

So... It's the right way because Cyanide says so (TV+) unless you disagree with it (few commish options).


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