This post refers to the Map that tells you where things are, not map as in the level.
I find the new map difficult to use, and I'm trying to pin down why.
One thing the new map has in common with the old one is that it's not necessarily oriented so that Up on the map is North. I don't know the reasoning behind this decision, but I don't think it makes the game better. It's not consistent between levels either. All it adds as far as I can tell is confusion when communicating with other players.
"Right" on the map might be "South" on the compass and "Left" coming out of spawn.
The new innovation in map frustration is that the markers for the objectives cover up the player markers. You can be on the objective, and the map won't show you which direction you are looking, or if other players are on it and which direction they are looking. The objectives aren't going anywhere, so I don't see any reason why they should permanently sit over the player markers.
If by spray you are talking about full auto hipfire, then I have found it to be extremely uncontrolled. I have only successfully taken down 1/10 people with a hip spray, and obviously it was at close range.
If you are talking about going full auto while looking down your sights, then I actually find the weapons less controllable than in Insurgency. I think this is likely because I'm not used to them yet. But in Insurgency, I would lay a full magazine down on enemies at a time. I'll take a foregrip over armor any day.
This makes a lot of sense now that it's been pointed out. If Security used a military grade detonator, we would all ask why we can't use that everywhere else on the map, since we apparently all get one.
If they do a strike mode, I hope it's back like in Insurgency where you had to have explosives.
I have always thought the map design in Insurgency was fantastic. The same map worked well for multiple modes, often completely changing how you have to use the map. It's one of my favorite things about the game and I am continually impressed with it.
I agree it did not seem perfectly balanced on every map for every mode, but that made it more fun. The better I got at the game and more familiar with each map on each mode, the harder I wanted it to be.
I have great faith that they are going to do a good job with Sandstorm's maps.