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posted in MudRunner 2 read more

"Among the novelties of this game, we also note interiors of vehicles modeled with a lot of realism for each vehicle, larger and more varied maps including driving on snow in Siberia or in the heart of the steep forests of Michigan, and ... a brand new physics engine!"
"We were able to witness the loading of bricks and barrels in a mission that should last, according to the developers, no less than 40 minutes!"


posted in MudRunner 2 read more

Like I said before , Spintires will only get mods as an "update" . The latest one is a joke. Just ignore the 11 gb size this guy talks about (they are mods) and watch the video

Youtube Video

posted in MudRunner read more

Yeah,imagine if the game looked like that...

posted in MudRunner 2 read more

@knight25 said in New info:

earth-moving machines

this is much more interesting, at least for me.

Yeah , it's a possibility maybe that's why they bought Caterpillar licence.

posted in MudRunner 2 read more

Another article this time from Italy :

" Last week in Paris, on the occasion of the Focus Next Interactive, we had the chance to play with The Surge 2 and A Plague Tale: Innocence and also witness a beautiful and full-bodied demo of Greedfall. But do you know which of these was the game that left us most satisfied? None of the three, and not for their particular demerits, far from it! A small room was dedicated to MudRunner 2, follower of the acclaimed off road experience game released in 2017.
But what exactly does Mudrunner 2 "talk" about? The synopsis is short: in a mountain map (ten times bigger than the first game), which recalls the wildest parts of the United States, we must drive at a snail's pace to carry out transport work. The more jobs we perform impeccably, the more we level up, the more other objectives are opened and the more possibilities of mechanical and aesthetic customization we have.
[...] In terms of content, we had a small taste of the presence of snow and ice, elements that in the previous iterations were only present as mods created by users. Here too the physics is perfect, the tires leave obvious traces, and if unfortunately we end up in an area of ​​fresh and high snow it is really difficult to get out of it, not to mention the ice. In terms of cars, the garage showed us in rapid succession trucks, articulated lorries, earth-moving machines, vans and pick-ups. All obviously widely customizable as previously written, both aesthetically and mainly mechanically. And it's not just a matter of making the engine perform better by increasing the torque, but also of, for example, supplying a truck with a "crane" that is better for moving heavier crates or buying a different snorkel by positioning it higher up for wading rivers impossible to overcome previously, almost as if we were in a Metroidvania ... In short, a lot of variations are at stake, for an experience that opens up and becomes bigger with progression.[...]

Source (in italian) : Here

Map four times bigger ... ten times bigger ...???
"There should be more news from journalists" Focus 2019

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@deathcoreboy1 said in New info:

Could you share a link or a screenshot confirming what pavel said?

Is not really a confirmation , that's why I said allegedly. Is just a screenshot from a conversation, but I don't see a reason to remove the trucks from the game.

Translation : - Our trucks will be in the game ?
- Yes

click to show

posted in MudRunner 2 read more

@akbalder said in New info:

After having read the article, I have a few questions:

  • Is there really only one map? Even if the map is 4 times bigger as the old ones, it seems very little.

  • Will there still be russian trucks? (The article only talks about american brands)

On Pavel allegedly said that the russian trucks will still be available, and according to other articles we have Michigan and Siberia , so basically at least two maps.

posted in MudRunner read more

@jellyfoosh said in Announcing Free DLC - Old-Timers:

We'd also like to give you guys a quick update on MudRunner 2. A week ago, we showed the game off to journalists at our yearly event What's Next, and it was a real pleasure to see your reactions to our pictures from the presentations ( There should be more news from journalists in the coming days and weeks

So why do we have to wait for them ? You could easily update us at least with what you guys showed at the event...

posted in MudRunner 2 read more

@doom said in New info:

... there are working mirrors?

Nope. Someone asked this on the french website, and the answer was that the cockpit view was shown very quickly and they didn't see any working mirrors.

posted in MudRunner 2 read more

"A presentation of 30 minutes was made by Saber Interactive, with a developer who played MudRunner 2 before our eyes. First observation, MudRunner 2 made a big effort on the graphical level. The game is more beautiful and colorful than the first one, but also more refined on the textures. The title runed on a Geforce RTX, which allowed us to see some light effects frankly nice. In addition, most of the textures appeared to be more than correct, which makes Saber Interactive feel that it wanted to provide much more detail for a more immersive simulation experience. Incidentally, we could see cockpits views that were finally more detailed for our enjoyment. Clearly, developers should undoubtedly bring more immersion in this MudRunner 2, except the physics of vehicles that needs improvement.

Also, during this presentation, we could see the customization aspect via the garage. Once again, there are various well-known brands that are well represented between Ford, Chevrolet and Caterpillar. In addition, it will also be possible to upgrade for money the suspensions, paint, and wheels of our cars. It's nice of course, but we found that it lacked even more depth, a feast for a title that is still simulation at the base. Overall, this presentation of the garage was very short, and allowed us to have a vague overview of the customizations that will be offered to us. Nevertheless, we have at least appreciated the interface, clearly less messy than the first game, it is a certainty.

Regarding the gameplay itself, MudRunner 2 is clearly intended to significantly improve all the basics of the first game. In addition to evolving in a completely open environment now, the objectives now seem more varied. In the presentation in question, we were able to see the contract system, which gives us objectives to be achieved for money. For example, the developers, in the demo, had to load bricks and barrels on a farm, and obviously had to make their way to the farm by fighting the natural environment with the end slowing you down, the water , and many more. Fortunately, we could always use everything that is differential lock, winch and so on to progress without much trouble. On the cargo side, by the way, you'll know it will be much easier now than with its predecessor, which was calamitous and far too complicated. This is a feature that will definitely be appreciated by fans.

Also, the general interface of MudRunner 2 has changed, and is now clearer and more modern. We can also have a glimpse of the damage that can be done on our vehicle, but also the fuel gauge, which will be crucial in this simulation. The change from one vehicle to another could also be done much more easily this time but it will have the confirmation of the controller in hand, to see if the ergonomics are so obvious that it. It also specifies that the map was not as completely revealed in game as in the first part. It will therefore go to points of view to unlock plots of the map, to see more clearly, as in the first game. It should be noted that most of the objectives to be achieved, if one does well, can last between 30 and 40 minutes.

In the last part of the presentation, we could see that the game will have new snowy places on the map. Because yes, your new natural enemies in addition to rivers and mud, it will be snow and ice. Overall, if we could remain skeptical about the physics of vehicles that we did not really packed during the presentation, it is clear that the physics of snow seemed overall well done. It remains to be seen if this will be well optimized, and if bugs of collisions will not come to encroach on this simulation, as it was the case on the first game. It does not matter, however, this new obstacle with the snow seems attractive, and we are curious to test this environment, which is still developing from what we understand from the developers.

In addition to the presentation, we were able to get some relatively useful information about MudRunner 2. First, it is good to know that the progression will not be the same as the first MudRunner. It will no longer be a title divided into challenges, but rather an open map in its own right. So, we will accomplish all kinds of contracts on this same map, without any cut. Moreover, the map will be 4 times bigger compared to its predecessor. This is already a good thing for roadside simulation enthusiasts.

For now, developers do not seem to know when the title will be released. For the moment, Saber Interactive is feeling between the release at the end of the year, or rather in 2020 on PC, PS4 and Xbox One. Regarding a Switch version, it would be a possibility according to one of the developers present on site, but we do not know if they really intend to do it or not. Knowing that the switch version of Spintires: Mudrunner was playable on Switch during the event, it is certainly likely that this possibility to see this game on the Nintendo hybrid console in the end. That said, we will see what it will return in the near future. In any case, we are anxious to put our hands on the title later in the year, because the promises and what we saw above could raise the level of a first part that was not so convincing."

Source (in french) : Here

So bigger maps ,open world, better cockpits , contract system , money and Caterpillar . Sounds good so far .

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