It is a bit mishandled, but I think that you are missing a point here.
MR2 actually WAS announced just recently. All the thing before AW DLC was actually a "leak" because somebody from community went through some official documents and found mentions there. After that, Focus basically had to admit, that such thing as MR2 is under development.
So yes, I agree that MR2 start/annoucement(s) is/are not done in the best way, on the other hand, I don't think that it goes exactly as Focus planned so is not entirely their fault...
I have to disagree...they had a press event about the game so is not like it was secret and we managed to find out about it. They even said we will find more after the event , but nothing from them, not even a single post . Just read this , and this about what others saw in the presentation .
I like what they did so far with the game and I'm sure that MR2 is at least 50% better than what we have now , but I don't like how they handled this event thing.
Ok, the game was announced recently , is not that hard to make an official post and let the people know that is still a WIP, but new features were added , and more licenced vehicles , and snow . This is what I want to see , just an official word from them , at least with what happened in the presentation.
"Among the novelties of this game, we also note interiors of vehicles modeled with a lot of realism for each vehicle, larger and more varied maps including driving on snow in Siberia or in the heart of the steep forests of Michigan, and ... a brand new physics engine!"
"We were able to witness the loading of bricks and barrels in a mission that should last, according to the developers, no less than 40 minutes!"
Another article this time from Italy :
" Last week in Paris, on the occasion of the Focus Next Interactive, we had the chance to play with The Surge 2 and A Plague Tale: Innocence and also witness a beautiful and full-bodied demo of Greedfall. But do you know which of these was the game that left us most satisfied? None of the three, and not for their particular demerits, far from it! A small room was dedicated to MudRunner 2, follower of the acclaimed off road experience game released in 2017.
But what exactly does Mudrunner 2 "talk" about? The synopsis is short: in a mountain map (ten times bigger than the first game), which recalls the wildest parts of the United States, we must drive at a snail's pace to carry out transport work. The more jobs we perform impeccably, the more we level up, the more other objectives are opened and the more possibilities of mechanical and aesthetic customization we have.
[...] In terms of content, we had a small taste of the presence of snow and ice, elements that in the previous iterations were only present as mods created by users. Here too the physics is perfect, the tires leave obvious traces, and if unfortunately we end up in an area of fresh and high snow it is really difficult to get out of it, not to mention the ice. In terms of cars, the garage showed us in rapid succession trucks, articulated lorries, earth-moving machines, vans and pick-ups. All obviously widely customizable as previously written, both aesthetically and mainly mechanically. And it's not just a matter of making the engine perform better by increasing the torque, but also of, for example, supplying a truck with a "crane" that is better for moving heavier crates or buying a different snorkel by positioning it higher up for wading rivers impossible to overcome previously, almost as if we were in a Metroidvania ... In short, a lot of variations are at stake, for an experience that opens up and becomes bigger with progression.[...]
Source (in italian) : Here
Map four times bigger ... ten times bigger ...???
"There should be more news from journalists" Focus 2019
Could you share a link or a screenshot confirming what pavel said?
Is not really a confirmation , that's why I said allegedly. Is just a screenshot from a conversation, but I don't see a reason to remove the trucks from the game.
Translation : - Our trucks will be in the game ?
After having read the article, I have a few questions:
Is there really only one map? Even if the map is 4 times bigger as the old ones, it seems very little.
Will there still be russian trucks? (The article only talks about american brands)
On vk.com Pavel allegedly said that the russian trucks will still be available, and according to other articles we have Michigan and Siberia , so basically at least two maps.
We'd also like to give you guys a quick update on MudRunner 2. A week ago, we showed the game off to journalists at our yearly event What's Next, and it was a real pleasure to see your reactions to our pictures from the presentations (https://twitter.com/PlayMudRunner/status/1116317472657825792). There should be more news from journalists in the coming days and weeks
So why do we have to wait for them ? You could easily update us at least with what you guys showed at the event...
"A presentation of 30 minutes was made by Saber Interactive, with a developer who played MudRunner 2 before our eyes. First observation, MudRunner 2 made a big effort on the graphical level. The game is more beautiful and colorful than the first one, but also more refined on the textures. The title runed on a Geforce RTX, which allowed us to see some light effects frankly nice. In addition, most of the textures appeared to be more than correct, which makes Saber Interactive feel that it wanted to provide much more detail for a more immersive simulation experience. Incidentally, we could see cockpits views that were finally more detailed for our enjoyment. Clearly, developers should undoubtedly bring more immersion in this MudRunner 2, except the physics of vehicles that needs improvement.
Also, during this presentation, we could see the customization aspect via the garage. Once again, there are various well-known brands that are well represented between Ford, Chevrolet and Caterpillar. In addition, it will also be possible to upgrade for money the suspensions, paint, and wheels of our cars. It's nice of course, but we found that it lacked even more depth, a feast for a title that is still simulation at the base. Overall, this presentation of the garage was very short, and allowed us to have a vague overview of the customizations that will be offered to us. Nevertheless, we have at least appreciated the interface, clearly less messy than the first game, it is a certainty.
Regarding the gameplay itself, MudRunner 2 is clearly intended to significantly improve all the basics of the first game. In addition to evolving in a completely open environment now, the objectives now seem more varied. In the presentation in question, we were able to see the contract system, which gives us objectives to be achieved for money. For example, the developers, in the demo, had to load bricks and barrels on a farm, and obviously had to make their way to the farm by fighting the natural environment with the end slowing you down, the water , and many more. Fortunately, we could always use everything that is differential lock, winch and so on to progress without much trouble. On the cargo side, by the way, you'll know it will be much easier now than with its predecessor, which was calamitous and far too complicated. This is a feature that will definitely be appreciated by fans.
Also, the general interface of MudRunner 2 has changed, and is now clearer and more modern. We can also have a glimpse of the damage that can be done on our vehicle, but also the fuel gauge, which will be crucial in this simulation. The change from one vehicle to another could also be done much more easily this time but it will have the confirmation of the controller in hand, to see if the ergonomics are so obvious that it. It also specifies that the map was not as completely revealed in game as in the first part. It will therefore go to points of view to unlock plots of the map, to see more clearly, as in the first game. It should be noted that most of the objectives to be achieved, if one does well, can last between 30 and 40 minutes.
In the last part of the presentation, we could see that the game will have new snowy places on the map. Because yes, your new natural enemies in addition to rivers and mud, it will be snow and ice. Overall, if we could remain skeptical about the physics of vehicles that we did not really packed during the presentation, it is clear that the physics of snow seemed overall well done. It remains to be seen if this will be well optimized, and if bugs of collisions will not come to encroach on this simulation, as it was the case on the first game. It does not matter, however, this new obstacle with the snow seems attractive, and we are curious to test this environment, which is still developing from what we understand from the developers.
In addition to the presentation, we were able to get some relatively useful information about MudRunner 2. First, it is good to know that the progression will not be the same as the first MudRunner. It will no longer be a title divided into challenges, but rather an open map in its own right. So, we will accomplish all kinds of contracts on this same map, without any cut. Moreover, the map will be 4 times bigger compared to its predecessor. This is already a good thing for roadside simulation enthusiasts.
For now, developers do not seem to know when the title will be released. For the moment, Saber Interactive is feeling between the release at the end of the year, or rather in 2020 on PC, PS4 and Xbox One. Regarding a Switch version, it would be a possibility according to one of the developers present on site, but we do not know if they really intend to do it or not. Knowing that the switch version of Spintires: Mudrunner was playable on Switch during the event, it is certainly likely that this possibility to see this game on the Nintendo hybrid console in the end. That said, we will see what it will return in the near future. In any case, we are anxious to put our hands on the title later in the year, because the promises and what we saw above could raise the level of a first part that was not so convincing."
Source (in french) : Here
So bigger maps ,open world, better cockpits , contract system , money and Caterpillar . Sounds good so far .
@alpscruiser said in MudRunner 2 Preview:
I didn´t know that Pavel is the only programmer on our small world.
Spintires was Pavel's game made by him ,and Oovee has the rights over it , that's why we have Mudrunner 2 (without Spintires connection).After browsing a little on their forums I'm almost positive that they hired Localhost (the guy who made Spintires Plus) and maybe the weather guy so they will try to mod the same old build .Is not bad , but don't expect big changes...
@alpscruiser said in MudRunner 2 Preview:
Oovee already confirmed dynamic wheater (rain, wind) so they acutally did something new.
As I said they can only mod the game . I bet that the so called "dynamic weather" is just the rain mod made by that stressed dude long time ago. The game was made by Pavel and without him there's nothing, only fixes like bringing back the wheel tracks or adding stuff as DLC so basically modding the game.
@zamal that’s why I’ve gone back to the original Spintires now. With the new update they recently released and the mud physics being more difficult and still being a hardcore off road game it suits my needs better now...
Oovee can only mod Spintires without Pavel, and is hard to believe that they will bring something new to that game. They said that MR1 and MR2 are just copycats of the original game , it's funny because they didn't update the game for years now , while MR2 has snow ,customization and licensed vehicles.