Caliber mechanics are more realistic if anything. 7.62 x 51 and x 39 are not effective at penetrating armor plating. They however, penetrate materials far better. 5.56 and 5.45 penetrate armor well but not less dense materials. The mechanic isn't perfect, but its waaaaay better than ins2.
@wolfram I also think ur on the right track, though I'd take it a step further and say that (1) armors should only reduce damage for the specific calibers they're designed for (so rifle rounds would ignore light armor) and (2) instead of damage reduction it should be complete mitigation until the health of the armor plate is depleted after which it breaks and provides no additional protection.
only because he had bad experience in source comp mode, there should not be a comp mode at all?
I don't think he's arguing for removal of comp altogether.
My argument is simply that comp shouldn't be the focus, and I think OP is saying that too.
I'm actually so excited. The AI is the only actual thing wrong with this game content-wise.
I wouldn't say noncontroversial lol...
-Add the ability to pick up magazines dropped from speed reloads.
-Add the option to consolidate ammo.
How do you see this working? Are you gonna like empty mags bullet by bullet then reinsert them while sitting there for 15 minutes?
-Make North the top of the map.
It should be the same for the specific map, so it should depend what team you play … which is the way I think it is now...
Bodies should also have large cavities and holes.
Not really. Go look at some GSW pics. Exit wounds are large, but that depends on whether the bullet exits which usually isn't the case. There would be very little blood coming out of the wounds, maybe even less than is currently portrayed. Explosive wounds, shrapnel, and dismemberments on the other hand I agree with you, they need much more blood.
I like all your other suggestions under "Noncontroversial".
For your "controversial" I'll focus on the ones I like lol...
-I think the Insurgents should have the worse weapons, fire support, and attachments but the better camo.
I'd say insurgents should just have weapons realistically available to middle-eastern militia factions. Overall, more insurgent weapons use 7.62 x 39 rounds than security's I think, so their weapons should be more wall-bang useful and go through cover more. Security's weapons would be better vs armor, but suck at penetration because of the heavy lean toward 5.56 rounds. But tbh, both sides have pretty diverse calibers so I'm kind of generalizing too much.
The 'ammo check' mechanic should remove the magazine and only show the number of magazines and the bullet estimation of the current magazine; it should also be a rougher estimate unless the magazine has a built-in ammo counter.
Totally agree with this one 100%.
Commanders should have to use the binoculars as a range finder and then mark the map in order to call in fire support
This is a really unpopular opinion, but I think the current commander/observer butt buddy mechanic is wack and should be redone completely. It's just a copy of doi which makes little sense from a realism or teamwork perspective. It just makes playing observer a pain.
Add diving; it would be like sliding except you can't shoot during or for a brief period after.
Also like this 100%.
-If turning while prone caused the player to roll on their side and then back, it would be cool(as done in some game I can't think of.)
Shooting C4 should not blow it up.
Yea this is kinda dumb
The focus should be for Sustained combat first then coop/competitive second.
Couldn't have said it better. I feel like @Slazenger captures it pretty concisely right here.
But permanent ban... like really? Some people need to read Crime and Punishment. We're supposed to be enforcing standards (which I guess have some real blurry lines) and punishing pro rata with the misconduct (and I assume mods have other tools than a perma ban lol).
Even if a mod came to the conclusion that Benz flamebaited, why don't they crack down on direct insults and racism, super-recent examples of which I included a few on the previous page... … I'd say statements that warrant more severe repercussions than a flamebait.
@tuliottr said in Bring @Benz Back:
I am not sure if you are serious or not, but I apologize if I offended you.
Thanks. Its super hard to offend me lol, I was just trying to illustrate a point. Those kinds of lines are pretty standard when people get passionate. I don't think flamebaiting should be held to such seriousness as direct insults, racism, or spams, etc
@tuliottr said in Bring @Benz Back:
I agree with you that this type of arguing shouldnt be a bannable offense
I just think the mod should reconsider, it was an overreaction. The mod should especially reconsider a permanent ban.
@quadsword this honestly sums up siege comp for me, and siege comp has like an actual scene that's successful.
I don't get why everyone and their brother demands to have it in every single game now.
I think it's because people see the success of comp games like CS:GO, Siege, and Overwatch and the hype around it and want it for a more niche community where all the superhuman trained-from-birth gamers aren't all that prevalent.