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posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Sometimes the door has been "kicked down" but it still stays fully upright, so bots "see" through it in coop and shoot even though you have what looks like a fully-closed door.

posted in Insurgency - General Discussion read more

@dark1202 they should replace the last man music with moaning sounds

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@b4ndo said in Weighted Movement:

skating on ice

Yea that's what it feels like. Good analogy.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@whitby the release date is NWI's own words. This is just one of many examples of why I think they should push the release. We have reason to be concerned because the developers are still pushing the current release date. As I see it, all these threads are a message to the developers that this game isn't ready...

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@cyoce I don't think its animosity, its just that the game is due in 2 weeks...

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@cyoce which is why NWI has us to complain at them BEFORE the game gets released to the general public...

posted in Insurgency - General Discussion read more

@cyoce for the purpose of simplicity I would even be more for having both rounds be equal against armor, but increasing the 7.62's wallbang. Then at least there would be some kind of differentiation. I just don't want to see 7.62 be better than 5.56 against armor because that's just not true.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@cyoce I like this idea. This could be potentially further balanced by an increased ads from this faster sprint or something like that.

posted in Insurgency - General Discussion read more

@cyoce said in Lowering the damage of 7.62 NATO rifles was a BAD idea:

A trade-off between player damage and wall damage?

But as you said yourself, its not player damage its armor damage that gets a tradeoff. Keep in mind that I'm advocating for this change along with making heavy armor plates take up a realistic amount of space (i.e. the rectangle on the front and back of the torso).

People generally double-tap anyway, so in this proposed model, both calibers should get a kill on heavy armor in the span of that double-tap, maybe 7.62 might need an extra tap if both rounds hit smack center of the plate. The difference will be in engagement distance. Someone clearing rooms with a 5.56 should be dropping everyone easily, but it should be a pain in longer-range engagements. 7.62 should be more of a struggle indoors, but perform very nicely at longer ranges. I don't know if making 7.62 wall bang better would yeild these results, but I just think that's the feeling people should get when using the two calibers.


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