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posted in BFG - General Discussion read more

Let me start by saying that i am fairly new to the Warhammer universe (please excuse typos).

Ok with that out of the way I absolutely fell in Love with tyranids from the first time i heard of them, everything about the Lore and the way there [ suppose to work << more on that later ] but i find it Very hard to connect to them in this game. I find that the Campaign mode Feels very generic nothing like the other 2 campaign stories at all i felt invested in the characters and their story and was hoping it would be the same with the tyranids. Also the Tyranids race strongest key ability which is there sheer [ Massive overwhelming numbers ] instead they feel like all the other races when is comes to the number of ships in the battle field. And that leaves you wondering why? especially after the Nerf that increased there ship cost even more. The Campaign story leaves you wanting some sort of personal connection to the Race and story as a whole. Instead we just get the other Races reactions and how they feel about the tyranids taking over. I love the Game absolutely love it and just wish they could please Make tyranids truly feel like tyranids massive fleets instead of only being able to field 2 ships or so because there cost is so high. And the story i wish i could feel something for the tyranids instead of just feeling nothing at all.

posted in BFG:A2 - Technical Feedback read more

Tyranids should have the Mutiny mechanic completely Removed Period. It makes absolutely no sense at all there a hive mind and they simply do as there told they have no free will at all, also there close range combat and ramming style Race gameplay is being severely handicapped by making you think twice about using your racial Ramming ability that u may trigger a mutiny in your own ship or even worst take a ton of Damage instead, you're being punished twice for using your close combat ability why is that? It makes absolutely no sense at all if anything you should be rewarded for landing that ability because yes it can very well miss its not 100% Guaranteed to hit like other Racial abilities in the game. I Don't want Tyranids to be all powerful but if there a close range combat race then they need to be able to use there ram ability without These harsh penalties. Maybe increase the recharge time on the ability if you actually hit a ship or once you Ram the enemy u get a 50% Slow debuff for 15 seconds or something but mutiny or Losing HP Makes you really not even want to use the ability for fear of what might happen to your own ship. Thank you for taking your time to read this.