HORDE Mode: Set in a few different locals like the beginning beachhead or the final stand or level 5’s frozen area etc etc, plus some ai squads from the campaign showing their elusive faces and helping out etc.
Melee needs fine tuning.
Tactical vs Chaplain... could just swap the first skill. Or have new Chaplain skill to replace skill 1 or give Chaplain n Psyker 6 skills to choose from considering they’re the captains and not just ur regular grunt.
New higher difficultly level, be it a new level after ‘no mercy’ or a new rules set to toggle etc...
Rumble features could be improved imo, like heavier kick on shotgun, rumble when doors slam shut, etc...
Bolters are said to need a buff to be viable, competitive options.
New ships to explore. Hive, Eldar, Ork, etc...
A big bump on those suggestions, especially new spaceships !
for the Emp'r'ah
I agree with most of this.
Particulary about the hybrids with autoguns being such a threat.
But i don't have any idea on how to fix this.
Actually, i feel like they deal far too much damage, while also inflicting far too much of a debuff for accuracy.
Dividing their individual damage and debuff by 2 would be a base, imho. Especially the accuracy debuff.
Maybe a ship that’s pretty much totally like the secreted resin nest in chapter 2 like the lair of a big boss or summit...
I pretty much enjoy and support this !
Invading an alien spaceship and tryin to destroy it, discover / stealing secrets, eliminating hives or leader could be huge !
Punish everyone would the stuppiest adjustment i could imagine about the exploit.
If some peoples cheated or exploited, up to the developpers to punish them by reseting their progress.
As long as there's no pvp, i don't feel it's an issue.
And honestly, seeing a character with an incredible lvl while the player act like a 6 y.o. kid, and play like a braindead headless chicken : it's hilarious.
I dont agree about everything.
But you made some valid points, especially about radar, dark mode etc.
I approve them (point 1 to 5 especially), minus a detail : they should be optionnal, as a mode for peoples who desire such an experience.
It could be very fun and refreshing.
Experience should grow proportionnally, btw.
On a more general point of view : more variety / options is ALWAYS healthy for a game and it's community.
Thank you for input.
After playing a bit more (lvl 60, no powerlevel inside), some more thougths :
Fun at first glance, it's sluggish and painfull (shield + powersword, tried both speed or dmg perk).
We absolutely need to be able to attack and parry at the same time, while leaving full attack (attacking without parrying or blocking) dealing more damage.
Also, like in vermintide, melee need to reach ennemies from more far (without being perked).
Actually, i have the sensation that i must walk on the feet of a creature to reach it with my melee attacks.
And sorry to repeat it : we definitely need more (new) environnements, maps, textures, enemies.