It’s supposed to feel like a handicap. Although holding it vertical with one arm doesn’t seem very realistic to me, I love the new pace it creates. The game feels so much more tactical and will punish players who aren’t ready to fire. You really shouldn’t sprint unless you absolutely have to.
I do agree that chemical mortars need a buff by making them effective indoors. A lot of times I will find myself in a cloud of yellow smoke and not taking any damage because I’m in a building. However, buffing them could be a mistake as everyone would feel forced to bring a mask, effectively making gas mortars useless and leaving everyone with one less supply point. My solution would be to either restrict gas masks to certain classes, or add a small cache at/near every objective where the security team can pick one up.
Occupation wasn’t a bad game mode, but it wasn’t as popular as push or skirmish in the first game. I’d also like to see game modes in this that use much more of the map than occupy.
Ambush was a really fun game, and I would say that NWI made a mistake by not including it in this.
But honestly I we should be getting a new game mode that we haven’t seen before. A big problem with Sandstorm is that it just doesn’t offer enough improvement and new gameplay over the previous title. I don’t know how much of this is on Mikee, but NWI in general really seems to have made a mistake by not putting enough emphasis on game modes and maps.