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posted in MudRunner - General Discussion read more

Just a tip for you. You can actually go into the setting in PCars2 and go to the "menu spribg strength" and you can choose the amount of force you like. I turned mine down to .25 and it's pretty good there. Easy to turn but still spins back to center for quicker steering.

Hope that helps.

posted in MudRunner - General Discussion read more

Listen Unster, I don't need your relentless logic. Just smile and nod and let me think I did a thing. Haha.

posted in MudRunner - General Discussion read more

Maybe I misunderstood though and you only need the one button and you're set. Either way, could be a thought for you in the future. 🙂

posted in MudRunner - General Discussion read more

It is basically what it sounds like, just a box with "extra" buttons that you can assign to different functions for in game uses. A great thing to have with a game like MudRunner.

posted in MudRunner - General Discussion read more

@unster Maybe a button box would be up your alley? If you're in a rig it could be especially helpful.

posted in MudRunner - General Discussion read more

This is a game that requires a milder feedback in my opinion. Even though I've never tried it 😉

I imagine it could be quite hard on the wrists and hands during long sessions if it were constantly jerking around with too much force. Ouch.

posted in MudRunner - General Discussion read more

If one person can show me a video or any proof of a wheel actually reacting to the terrain, on PS4, I will concede that I am wrong. But there is no such video. I haven't heard from one PS4 user they have ever had any success. I have heard a couple of reports of success on Xbox. However PS4 users don't even get a FFB settings tab in game. Only the choice to use the wheel as primary input. That allows button use and steering but no feedback in the wheel.

posted in MudRunner - General Discussion read more

@kingnightshadow said in Console Force Feedback Discussion:

@unster I have force feedback. It's turned to the medium I guess you could call it. Like if I hit a tree while im in 5th gear it jerks the wheel a bit but it's no where near as strong as irl.

So maybe now you will understand that I have no force feedback. My wheel does nothing other than force back to center. There is no bump, jerk, rumble, turn, nothing.. You've proven my point that it is at the least broken for PS4 users.

posted in MudRunner - General Discussion read more

@unster said in Console Force Feedback Discussion:

It's also important to keep in mind that some vehicles are not meant to have force feedback, for example the K-700 or the K-9000. But all vehicles whose front wheels turn should have at least some FFB as they naturally would in real life, even at low speeds if the road tilts or has holes.

So I think we both agree that a small truck hitting a downed tree at speed should be felt in your steering in real life and in SIM. I don't know how anyone could think otherwise.

posted in MudRunner - General Discussion read more

@kingnightshadow said in Console Force Feedback Discussion:

The force feedback is realistic. Your not going fast enough for it to matter even if it was stronger. That's all I was saying. Plus you can adjust the motors settings to make it stronger or weaker. Try that, maybe by default the motor is turned down on your wheel

Look, I'm not being rude but its very clear that you don't understand force feedback. I am not going to discuss this any further with you. Have a good day.