The way its setup now, I feel the one who survived and capped the point (and respawns their teammates) is at a disadvantage, he'll have less health than his teammates. I would rather have a single life mode then, no respawns or at least a way to restore health for the survivors, even if its only once per spot (in normal checkpoint you can do it endlessly(?) after x amount of seconds)
in the original insurgency there was a server side variable that determined whether or not people could see hud markers. hoping for a comeback of this when dedicated servers get released to the public. I don't want to turn off ALL hud (clientside), just the stupid teammate/obj markers.
@jballou yeah that's bad too, but then with the damage reflection you'd just be replacing one bad thing with an other
Loved your insurgency mod work btw. Your botspawns plugin especially
If player 1 = actively rigging cache, and cache receives damage from player 2, player 2 receives that damage
I agree with everything in your post except this ^ ... I get what u are trying to do though, but the problem is that only the one person that blows up the cache gets rewarded with points and they way people behave. Imho, there shouldn't be points awarded to 1 person for this. The people who covers the one rigging/planting deserve just as much credit. Your team wins or your team fails (especially in coop mode). Damage reflecting and other weird mechanisms to fight this just kills the immersion/realism.
isnt that already the case? what do you mean...
2 big problems right now (in checkpoint):
- the game is too easy.. people rushing just to get to the enemies first so they can have some action. This also makes the mortars etc pointless, because by the time they land everyone has already captured that spot and moved on.
- the game only rewards the person that blows up the cache, so everyone wants to do it. doesn't matter if there is a demolition guy with C4 that can do the job in 2 sec. no, everybody wants to rig the cache.
Get rid of that stupid point system. In fact, ditch the scoreboard in co-op. The team wins or the team fails. Not individuals. Honestly, it's like you don't even know what co-op games should be about.
please, have SMALLER teams & MORE/deadlier enemies => it will slow down the gameplay and require teamwork.
in my experience they are very sensitive to sound. If you crouch or walk however (and I mean walk.. not just run without sprinting) they don't hear you coming.
No don't revert it. bots are better now! keep improving!