i spent 20+ minutes laughing as an insurgent the first time i saw it. its hilarious
Ive been spawned into a coop game to be 100+ meters from the objective, in a group of enemies
absolutely. you can watch them on spectator cam, aiming through walls at where someone is. sometimes theyll look at me for 15 second before they shoot. sometimes they pop me from a mile away, through a wall. you can also frequently see them walking in a straight line together. heres a screen of some super bot camping. There was a couple more in there too.
looks as though the heavy armor would have front, back, and side ballistic plates. From experience, with a full load of ammunition this would add around +50lbs to your body depending on the ammo type you're carrying. The little groin flap is only kevlar, no real protection, except from shrapnel. The penalty for heavy armor is definitely not high enough. Even the light armor would add 30lbs.
And where is the Galil???
i think you unlock certain ones as you level up. ive unlocked a lot of insurgent gear just from leveling up. but i do agree
@govrin +1 for jamming. its a lot more common than everyone thinks, not every soldier has a brand new weapon. magazine springs wear out overtime as well
i feel the magnifier should be extra.. just +1 or +2 to whatever scope you're using, as long as its a x1 sight, as opposed to a whole separate sight. i think it was Medal of Honor that had flippable sights like that, as well as side mounted irons. i think it would translate well enough. flippable sights are pretty common in the military, i had a flipable magnifier on a m68 red dot.
coop is bad with hit reg. american west servers have huge issues. in addition to being bullet sponges, the bots can also snipe through walls from across the map
ive had the same issue with reloading. often reloading an empty magazine. the mag is in, he hits the bolt release. but instead of a full mag i have one round