Glad to hear that. Just keep in mind that there are many kinds of fleets you may face so don't dismiss a fleet you have after only a couple of losses. Always look back on your matches and think what could have been done differently on your side.
As long as you keep an eye over morale, orks can grind through most fleets
Have you reached level 8-10 with the orks? after that, it gets much easier with access to slowing zaps and the specific faction skills.
They can still have rather easily the largest hp pool on the battlefield, just need to keep morale in check and back secured.
2v2 seems kinda dead but 1v1 still gets a match decently fast. Past days I haven't waited for more than a minute for a battle to begin.
As for metas, most players focus on a couple of ships for easier control. The more diverse the roster, the harder for you as well to make it work well. And when the vast majority prefers the easy approach, the incentive to use a more diverse fleet is diminished. But the satisfaction of figuring out how a certain fleet should be used is high.
Thing is, with so many factions and fleet compositions possible, you are bound to have success with even the most haggard of fleets eventually.
Not a problem since there isnt any but in the same as in "why not use the tt rules for the basics?" why not work customisation in like the tt did, one problem with the customisation in the first bfg was that except for some initial restriction it was in essence free, why not work this in like the tt did by adding upgrades at a ships/fleets costs?
Now you have the option of commanding an elite fleet or more ships in general, GENIUS!.....
For real, in BFGA1 they had the Orks capable of ship customization. I was really shocked to see that they scrapped that characteristic in the 2nd game
They could really work on that implementation. Seeing as how they released the game with all races, I now think this is one of the only few good directions they could go: more campaigns with enhanced mechanics for all races, make them unique and enthralling enough to compensate for the AI (and also improve on that one as much as possible) .
The singleplayer potential of the game is enormous, all it needs is proper setting for all races to shine. If this aspect is done right, people would naturally transition to multiplayer after doing their campaigns.
GCs seem like the way to go nowadays. A bit more range on Executor and Retaliator would be appreciated but they still work. How does it fare against nids? I assume the Execs are the meatshield until the Despoilers clear close threats
Made a similar fleet(3 idolators and 1 infidel only difference). Had quite some fun against Navy (3BB + GC and escorts) and Tau(2BBs and Tolkus). Executors and 3 escorts draw the fire while Despoilers grind lone targets from half the map away.
As soon as the enemy commits on taking the Executors, Despoilers close in from flank/back.
Seeing how under-used the Execs are, I'm happy with the results.
Only issue I encountered is deciding which ship to be flagship. Despoilers stay quite far away for most of the match to make heavy use of ordnance and not become a prime target for engaging. So too far away for most skills to be useful. Makes me think MWJ+ other is best so it can help where needed in due time. Executors on the other hand get plenty of action and opportunities but are at risk.
Ran the other day into a Tyranid "incendiary" fleet. I counted some 8+ escorts(I suppose Krakens, had 400hp and no shield) and 3 line ships.
Never though they could start so many fires in such a short time. After the first 4 fires started I decided to wait a bit on the repair and did at around 10?(they were so many that I couldn't count them:D). And the player missed his AoE fire starting skill on the hiveships yet fires kept appearing and ruining morale.
One of the fastest defeats I had in quite a while but looking forward to facing it again.