If anyone has downloaded a driver lately from the Nvidia site ,please make sure to go into Nvidia Control Panel and set up it correctly,my game now not only looks stunning on medium setting but also runs a smooth as a Swiss clock .
Anisotropic filtering=Application controlled
Antialiasing Mode=Application Controlled
Maximum pre - rendered frames=USE 3D APPLICATION SETTING
Monitor Technology=FIXED REFRESH
Multi -Frame- Sampled -AA=OFF
Open GL Rendering =GTX,,,,,,,,
Optimise compute performance=OFF
Power Management Mode=PREFER MAXIMUMPERFORMANCE
Preferred Refresh Rate=HIGHEST AVAILABLE
Texture filtering-Anisotropic Sample Optimisation=OFF
Texture filtering- LOD Bias =ALLOW
Texture Filtering Quality=HIGH PERFORMANCE
Texture Filtering Trilinear Optimisation =ON
Threaded Optimisation =ON
Vertical Sync= USE 3D APPLICATION SETTING
Virtual Reality Pre -Rendered Frames= 1
"I HOPE SOME OF THIS BASIC INFO CAN HELP"
GAME IS RUNNING ON THE HIGHEST AVAILABLE SETTINGS ,NOW WAITING FOR OPTIMISATION ON DEVELOPERS SIDE.
It has come to my attention that many of the kills in close combat, are been taken by spraying bullets in full auto,firing from the hip,hoping for the best,what good are red dots /close up sights ,when we cannot use them in close combat?
Why are the short range sights so slow to be drawn up and aimed accurately at the enemies?
I have fired bullets,using long range sights, on targets and again they fail to register or take down the enemy,i also might add,some of the mid range sights markings are way too large,hinder target acquisition.
On entering a room, the animation where the gun is shouldered is crap and it mainly obstructs the flow of the action, resulting in death,even though i had the upper hand on the enemy going in,undetected. It is essential as a FPS that we do not over compensate on the silly things, i for one do not have to stop in my tracks to load a magazine into a gun,i understand the game is in beta but this needs to addressed in 2018.