@oldkingcole225 gj generalizing those games. real deep. /s
By following your awesome generalizing you'd also say:
INS:S is still a tactical team-based FPS with a lot of realistic elements.
Nice way of making your point. /s
Well, every game has somethign unique about it that makes people play it. That person just mentioned all of them for the main shooters out there and INS2 had the low TTK and map strategy, but now, both of those things are gone and Sandstorm ain't INS no more, that's the whole problem.
Tbh, not only you confimed that you're a newbie of INS series, you're also going against literally everyone that have a diffrent opinion and etc. Fit in or jump out as they say.
It's inaccurate, it's UI is akward to use, it's just 10 times worse than firesupport in DOI.
Inaccuracy. The firesupport never lands o nthe exact spot you called it in, instead it will land a bit to the right or somewhere where it's more "suitable" for the firesupport to go. For example, if you call in a rocket barrage on a building, well guess what, it will go next to it on either sides, but not onto the building itself. Same goes for most arty options, though they're usually wide enoguh to hit your target at least once.
Akward UI. Instead of clicking 2 mouse buttons quickly and then choosing your support, you need to have 2 seperate binds, as well as definetely use your binos to call in support. Why did the whole process got so downgraded? I would rather have the option to use my main weapon or any other item to call in support than be tied to using binos, as well as have the ability to call in observer and ability to choose my support while looking at a target all at the same time.
The Marker. Call me crazy, but that fat red/green light legit is so fat it doesn't go through windows. I tried calling in support through a window and it legit got called on the first wall that was "in my way". That's just BS, where's the pin-point accuracy of call-ins just like in DOI?
IED drones. I'm yet to see someone get killed by these useless shits in my ~70 hours in Sandstorm (closed alpha + betas combined). Not only they tend to go to the either side fro mthe actual target, they also have the tendency to get some height just before exploding, resulting in some pretty looking, but useless fireworks.
1 hit kills are stupid except for bolts and headshots.
Then you shouldn't play neither INS2 or INS: MIC
Correct. I'm playing Sandstorm.
Well people want a true sequel to INS and newbies like you who come from other games should be taken in account later.