Normally I'm not one to complain... But this is short story worth sharing.
I was sitting comfortable at my desk with a drink after work and thought it would be fun to play some Insurgency! So i hopped on and tried to jump in a game.
I would have liked to play some competitive.. but we all know the wait times are too long. ''That's OK'' I thought to myself. I would just play some casual firefight while waiting for a PUG on the DGL.
As i waited on the load screen i noticed the name of the map was CANYON instead of CROSSING. Odd.
As the loading screen got closer and closer to 100% my excitement grew to jump into my first match! But when i began to enter the match my excitement was cut short by the incomprehensible screech of mic spam and a defeat screen.
With that out of the way. It's a bit annoying to enter a game on the defeat screen lol.
@cool_lad Well, what even is light armor in this game? is it kevlar? if so that won't stop a 7.62x51. Even if it somehow did the impact alone could still kill you. (breakig ribs and puncturing organs)
I think light armor should be kevlar. So it can stop pistol rounds but not rifle rounds.
I would have to test more but i think heavy armor is already ok.
wearing no armour mean a 1 shot kill from at least all primaries (or even all calibers), since you're essentially wearing nothing.
@mainfold Yea the MP7 is great but situational, and working fine right now imo. There aren't any AP rounds in the game atm though. (maybe that could fix the problem??)
The absolute best weapon in the game hands down is the MK14 EBR, nothing but the FAL comes close to its capabilities when it comes to being able to switch from long range to room clearing on the fly. Due to firerate and 1-2 shot range.
I'm pumped for the new weapons but it won't fix the problem. An M4 or L86 in game more closely compares to an (MP7) practically speaking in the way it can actually be used in game.
The single and only point i'm trying to make is. Because weapons exist in game that are absolutely hands down better than any of the 5.56 or 7.62x39 weapons. This forces you to use them whenever possible.
1- Most importantly this would help the problem of splitting the player base.
2-Highlight the games strongest points. (small team tactical gameplay)
3-Create demand for quality firefight dedicated maps that have been beta tested by the players.
4-Create an environment that you are able to simply jump into but at the same time get a great competitive experience
5-Keep players invested because they want to rank up ( rank based unlocks for example)
All that is needed is a single very strong game mode that showcases what the game has to offer and keep that the main focus.
Right now it feels like Insurgency: Sandstorm can't decide what it wants to be.
This game is perfectly suited to 5v5 firefight.
I propose completely getting rid of casual firefight and renaming competitive to simply ''Firefight'' and keep it ranked.
This would require better balancing mechanics and substitute players to be put into the game when someone leaves.
It would be simple, smooth, and cater to exactly what this game has to offer.