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posted in Insurgency - General Discussion read more

@planetcanada said in Cranky TK'er ruining competitive games:

@tzaeru That's actually hilarious lol... In all seriousness it’s very annoying to have someone ruin your fun for ya eh? Like say some dead idiot screaming nonsense in my ear as I’m trying to pay attention, listen to sounds, stay alive and win. Because ya know I’m the only one alive and now have 4 very special people spewing garbage and filth in my ear...

...There's the mute button for that.

Anyway, in the comp mode, communication is very important.

posted in Insurgency - General Discussion read more

Player called Insid3r (https://steamcommunity.com/profiles/76561198872587606/) has been killing his teammates in competitive mode whole day. After killing 1-2 players, he leaves game and rejoins. This resets the TK kill counter.

He gives various reasons for why he's doing so. In the morning, it was because he was "protesting" the "developers" so they might "fix the broken game". Right now he's saying he's TK'ing us because he died due to someone making a callout in voice. Which is kinda what you're supposed to do in this game...

Anyway, he's been ruining games whole day. The saddest part is that he's lvl 170 so he's probably played like, 500 hours, and still has nothing better to do with his time.

posted in Insurgency - General Discussion read more

@planetcanada said in Game's dead. Massive change of direction needed.:

But competitive for me is completely ruined simply by the fact that the dead can communicate with the living.

Can't really stop that. Groups would just use Discord or something similar and randos would be in even larger disadvantage.

Plus, it's pretty big part of the game as is to call out where you died.

posted in Insurgency - General Discussion read more

@whitby said in Game's dead. Massive change of direction needed.:

ArmA's realism, not immersion.

Ever played ArmA co-op scenarios with some friends? Those are awesome. Some of the most immersive war gaming fun out there. Sandstorm's co-op comes nowhere near close.

Wildlands? Battlefield? Nah, that's casualised nonsense.

So is the Sandstorm versus mode. And anyway, which is more casual doesn't really matter per say, what matters is that it's an overlapping market segment. The versus and co-op modes are not special enough to get lots of players for this game, I feel. The competitive mode however, could be. There's not all so much market for competitive gaming in this format; mainly CS.

Nobody plays Sandstorm competitive, how on earth is that what keeps the game above water? The maps ensure this.

It's what has streamers (the few of them that there are), leagues, tournaments for. The game absolutely needs the competitive mode to survive in my opinion. Without it, there's not going to be long-term interest.

I, for one, am only interested in the competitive format. I basically never play the versus mode because it's just not a very interesting format. If I want to feel like I'm in war, I'd go for Squad or so.

posted in Insurgency - General Discussion read more

Dropping competitive would be one big change for sure. But I doubt this game can keep its head above the surface without the competitive mode. There are way more immersive war shooters out there - Squad, ArmA co-op scenarios, Wildlands, even Battlefields..

What makes Sandstorm special and stand apart is having a proper competitive mode. If anything, the competitive mode should be focused more on, not less. Competitive players keep games like this alive and keep generating interest for it.

Either way, some big changes are needed.

posted in Insurgency - Technical Feedback read more

This feature kills me more than helps me. I want to sometimes crouch quickly when enemy comes in sight, but I end up sliding straight into him. Plz.

In the comp community, it's commonly known as "suislide".

posted in Insurgency - General Discussion read more

For competitive gamers, the game's basically dead. The matchmaker might take up to an hour to find players for you and when it does, it's gonna be like 3 newbies and 2 random soloers vs a 5-stack or some other non-competitive crap.

Lots of competitive players have subsequently abandoned the game. Player counts are only getting worse every week. Look at the steam charts: https://steamcharts.com/app/581320#3m The spike from the last update is barely there and it didn't last even a week..

What's needed now is some massive changes in the direction of the game. The game needs to regenerate its novelty factor. It needs to get back to the point where it's basically a new game for people to try out. I've no idea how to exactly do that, but there needs to be some changes done that make streamers, gaming magazines and youtubers go "oh wow I really need to check this game out again and see how it's doing". If the route is going to be minor updates and maybe one new map and a new gun in the next half a year, the game's going to be fully dead before summer's over.

Don't let this game die. The launch was somewhat of a fuck up in my opinion, but there still must be a way to redeem this. It's a great game with great mechanics and deserves better. But first it must be understood that considering it a mostly final product is not the way. There has to be some big changes.

posted in Insurgency - Technical Feedback read more

This thing:

alt text

And yes, it affected the enemy team too. Came and went randomly whole game. Some rounds it happened, some not.

posted in Insurgency - Technical Feedback read more

So quick listing of the bugs I still get:

  • If someone leaves group during queue and the leader does not requeue, the matchmaker appears to think the group size is the same as when the queueing was started. This leads to stuff like 9/10 of players coming to game and game getting cancelled.

  • Replay playing is really buggy. Sometimes rewinding doesn't work at all. After speeding up for a while, everything tends to break in really interesting ways.

  • Sometimes when switching weapons with the mouse wheel, you can not actually use the weapon you selected without rolling down once. Say, you go up, select rifle, can't shoot, roll down once, and you can use it now. Often you can then shoot a rifle but not throw a grenade (it does the throw animation but the grenade does not get thrown).

  • People are still sometimes spawned in the middle of the map (or not returned to their position after the pre-match warmup).

  • Dedicated community servers start to take more and more performance the longer they are on. Servers have to be frequently restarted to work well. This is super annoying for trying to set up PUGs and scrims.

  • Sometimes walking animation does not play and guys are just floating around.

  • Sometimes people clip in sight when they are crossing corners; like, when an enemy is half way over a corner they just suddenly render there for the first time. It feels like some sort of occlusion culling scheme is not updating fast enough.

  • Sometimes when someone speaks in voice, all sounds stop working for a while, including e.g. footsteps.

  • Third person and first person models are not synced. There's lots of situations where you can only see like an inch of someone's head but they can shoot you clearly.