Everytime I want to test my map I have to delete UserConfig, User Settings and User Save file for the specific map otherwise I am unable to test the new version.
Obviously I lose non-modded map progress when doing this, and all my game settings.
Is there a way around this rather intrusive save reset in order to test maps being created?
Scrapping it and starting anew is not an option :p
The flattening tool works really well generally and I can normally get around these quirks by building the terrain up over the anomaly and then dropping it again.
I guess I will keep my fingers crossed for an update to make terrain moulding more stable. I love making climbs and mountains and elevation changes so this is important for me.
Thanks for giving some more detail, I may try deleting and reloading the STG.
.... and I steer clear from Automatic Mud.... that is crazy stuff!
When I am creating a height map using the in game brush I frequently get funky edge boundaries that do not go away and show the terrain accurately when I have a brush selected but not when I have the terrain rendered.
I have reloaded the Terrain, quit and restart and problem persists until I re-sculpt the whole are significantly.
Any help would be great.