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posted in Insurgency - General Discussion read more

1 . SO MUCH pain trying to jump through a Windows or using a bipod and while you look at this f******* badly made obstacle you alway take an Headshot
2 . Jumping above something take half an hour, i just because when i saw the grenade i tried to jump above the wall next to me but : half an hour later when the grenade detonated, i was stilll in the middle of the animation
3 . I never saw anyone destroy an heliciopter, they are just annoying and delay the round
4 . Advisor ... Why ? They have absolutely no use ... i can understand the reason for all of the classes in the game ... except this one ! They usually don't take any grenade and only upgrade theirs weapons, they also usually play solo and since they have the best weapon (really the best) they are just playing Call Of Duty ! The only other use are when there is no sniper available, they take an Mark 17 or a SVD with a 4x to replace it, then you have 10 player (2 snipers and 3 advisors for each team) who are playing as sniper, nobody is playing objective with this composition. I can understand the use of snipers as their presence can be really usefull in some case, but so much sniper is killing the game.

  1. P E N E T R A T I O N is also painfull, yes it may be realistic in some case ... but when you got spray by an MP7 (4.6x30 mm) through 20 cm of concrete 😕 The doubt is present in my mind (Yeah good ammunition but still ...) . Plus if one day (it will probably happens) wallhack come to the game ... it will be Hell

I will try to keep it updated by adding all the things that bother me

Possible solution (I'm not just here to complain, i also want to offer solution) :

1 : No real solution except some correction from the devs
2 : Some kind of quick jump/dive to get to the other side faster with a pennality like unable to shoot or heavy stamina cost
3.1 : Lockable launcher for Demolitions and limited flares for helicopter, so after a few rocket he will go down
3.2 : Does shooting at them really make anythings ? I saw people spraying in the air without any effect, maybe make it more sensible to bullet ?
4.1 : Just delete it
4.2 : No weapons superiority and a real effect in battle (not just riflemen under steroĂŻd)

  1. I don't know how about penetration in the game : Does it take caliber into account ? Does it take distance into account ? Why are windows the hardest things in the game ? and a lot of other question

P.S : Oh and i really like the game btw, just pissing me off a lot sometimes

posted in Insurgency - General Discussion read more

Am I the only one who has problem whith the no go Zone when defending the point in Push ? Most of them don't make any sense : Exemple :Push Insurgent on Precinct : Once you must defend objective delta (the market), the no go zone block most of the East Zone, but not the North Zone, I block most of the building at the East of Delta and prevent the defender to defend them, it is then extremely easy for the attacker to get a good "grip" on the point because the defender don't have that much place to defendthe East


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