@deathcoreboy1 Yeah for sure about developing ST2. I also want them to keep developing ST1 and make a good impression on us. And paid DLC's would have to bring something meaningful to be worth purchasing. If years later they want to make ST2 to compete with MR2, then that would be great. But one thing at a time. Let's see if they can bring up the current ST to a level that truly surpasses the current MR.
It's interesting that the game uses such a unique file name to override the mesh for the short logs. Even though it appears this bug is caused by a mod, I'd say it's still partly a game bug as the game should be smarter about how it creates the short logs, especially on a stock vehicle. Anyway, thanks for your research and if I see the problem in the future, at least I'll have something to look for.
On a related topic, I've noticed some mods cause a missing xml file warning (when you click to reload any vehicle in the Proving Ground). I was never able to figure that out, but it doesn't seem to be causing any issues.
@deathcoreboy1 Yeah I was wondering how they're funding this project. The updates are free and there may be some new customers that just bought the game because of the beta (I was one of them), but surely that can't be enough funding. I'd be fine with paid DLC's or ST2 if they decide and are capable of going that way.
@justinlynch3 No, no word on that. From what I've seen it's a PC game only. I'd imagine they'd have to get it into release form (beyond beta) to even consider porting it to consoles. But this game (both MR and ST) is so much better suited for PC's anyway, given the lack of modding ability on consoles.
@deathcoreboy1 My bigger concern is that the ST dev team may not have a real game programmer on board and the programmer they do have may be over his head with this project. I'm not saying he is, but after all he's a modder and I'm not sure what other qualifications he has. Time will tell. I think the manager (Zane) is fine but my understanding is that he isn't a coder, so he can only manage and provide vision and at most edit some xml files.
I figured maybe it's time to update this thread (this forum is pretty dead and could use more postings anyway). Updates for ST beta have slowed considerably. It's been well over a month now. Hopefully it's still being worked on and not abandoned again. Of course MR1 is done, since MR2 is the current project.
The good news is that the mud is improvable in both games by the PC user. See my thread in the mod section if you're interested. So that means I actually still like MR a lot, now maybe even slightly more than ST at least until the next update. I'd say the mud still looks better in ST, but now that the force feedback is fixed in MR, I feel MR has better functionality overall, things like support for USB shifters, cabin view and more good-quality mods. Hopefully we'll see both games keep getting better, though in MR's case it will of course be via MR2.
You never know with MR1 updates. It's unlikely there'll be another DLC, but another patch is still possible I'd say, just possible, not likely.
BTW @deathcoreboy1 I just lowered the body friction (on pavement/hard dirt) in my mod thread. Not sure if it matters to you, but I thought you may want to know. With the previous values I felt I had gone too far and I found the climbing ability on hard dirt a bit ridiculous. Now it's more reasonable. Wheel spin still seems acceptable. Mud settings are unchanged.
Back to MR2, it's still at the minimum several months away, so I'd say don't expect any news updates any time soon. I'd imagine we'll hear something in the fall (northern hemisphere) as the release gets closer.