@wiatowski Yeah the transmission acts more like an automatic with a torque converter, even if it's in manual mode. There's very little engine braking, just that artificial speed limit in each gear.
I don't know how long you've been on this forum but suggestions are generally ignored. Just an observation. You may have better luck with ST.
@xenorad I don't know about that. I don't think we're that important. In the end it's all money, and whether it comes from a hardcore fan or a casual player who stumbled upon the game, it's the same profit for the company. I mean I'd like to think that we're important, but I'm being realistic. In the end it's their game, and they don't have to listen to us, and we don't have to buy their product. Voicing our suggestions and voting with our wallets is all we can do.
As far as Oovee goes, I'm aware there was silence for years and the game seemed abandoned. From what I know it has to do with the licensing agreement between Oovee and Focus/Saber that was in effect for the purpose of making MR, and it appears that agreement is now null and void which is why we're seeing ST resurrected. And it's all good for us customers.
@xenorad I hear you and I agree. It's actually a real shame that MR even introduced bugs & issues that were not in the original ST. And the devs have been very non-respondent when it comes to bugs reported. It's the opposite with ST now, where Zane is involved in the community and talks to us. Of course he doesn't have time to respond to every single comment and he shouldn't, but he's not absent like the devs on this forum.
I haven't noticed the texture degradation in ST. As far as tire tracks, those don't stay long but the depression in the ground stays in both games and it gets saved from what I've seen, though it's more pronounced in ST. Logs don't collide with trees in either game. But I'm really glad the automatic in ST works correctly, since I'm forced to use it until they add shifter support.
@wiatowski I think we both kind of missed each other's points. I know what an engine brake does. I was saying that in this game all you have to do to maintain a low speed while going downhill is to leave the truck in a low gear and it won't go above the top speed of that gear, i.e. no over-rev. So an engine brake would really add nothing functional. But now I see the sound of it is important to you, so I get that. It would then be a cosmetic feature.
@wiatowski Given how the drivetrain is simplified in this game, I don't really see the point at this time. The trucks in this game already get infinite engine braking, i.e. nothing can force them to go beyond the top speed of the current gear. Yet the engine is strangely quiet in that situation.
So I do like the idea of an engine brake, but the game would need more than that for this to be meaningful.
@riskywisky Shall or should? And I think you mean no automatic loading, not manual. That's already part of the game. I don't know about the other suggestions. What I would want for hardcore is just more realism, especially regarding physics. Pavement should act like pavement, not snow. And mud should act like mud, not like some thick soup for trucks to push through.
@justinlynch3 Yup. The mud essentially just slows you down in this game. It's rare to actually get stuck in mud (not including rocks, trees, etc. in your way). The new ST does this better. It's actually possible to sink too low in the mud and get stuck. But even with that game, I've suggested to the devs to also simulate the bottom of the truck resting on mud when the wheels sink in too much. That would make getting stuck even more likely. Once they do that, it'll be perfect as far as mud physics go.
MR would easily win me back if the devs provided this level of realism (and made the mud look less chunky), but I doubt they'll listen. They seem too busy just making more DLC's with less mud and where the trucks just ease through any mud that's present.