I see. So you impose a self-restriction. Sometimes I wish there was no fast travel in this game, but since it's there I figured long ago I might as well use it. So I think of myself as a manager of a timber transport company and I'm also every employee as needed.
I'm not sure if you're complaining exactly about what I was, but here's my thread from not too long ago regarding the transmission.
The automatic is horrible in this game, but thankfully I don't need to deal with it because I have a clutch & shifter. I do agree that one should be able to take off from 2nd gear without being forced to stall, but that's a minor issue. Also you get engine braking in gear with the clutch pressed, which is another minor issue that I reported in the bug section.
You lock both whells at each drive axle, and all drive axles between themselves. So all spin with one speed. Start making turns on hard surface - you break the diffs.
In RL not each game vehicle has both locks (wheels and axles). I believe a few.
Correct me if im wrong.
In MR not all vehicles have both locks either. Some have 4WD, some have diff lock and some have both.
I didn't watch the video, but the significant consequence of steering with diff lock on is that it's harder to turn the vehicle since the wheels on both sides are forced to spin at the same speed and thus your turning radius is wider. MR shows this well.
I dont posses anyone. Im alone here, others are sick...)
Especially if you play one game, starting with only jeep, and step by step completing the mission. Whom to posses?)
That's a nice way to think of the mission but the fact that the game lets you teleport your driver from truck to truck even across the entire map kind of takes away from that belief, so I prefer to think of each truck having a separate driver.
I know if you beat a level a second time with fewer stars it shows in the level selection menu and that's kind of a "reward". But sometimes I want to replay a level with more stars, especially when I want to use a new vehicle, but it's a little discouraging if there's no permanent recognition for doing so. So I'd suggest perhaps displaying how many times a level was completed or giving completion points even for completing a level with more stars (more points for completing with fewer stars). Just something to make note of the accomplishment.
You park jeep near truck, stop jeep engine, go out, sit down into truck and....look!!! You got a beard!!!
I don't think that would be an issue. In real life these logging operations would have multiple drivers. You as the player are merely "possessing" these drivers when changing vehicles. I think it's better to keep the "American looking" driver in the American trucks, and the "Russian looking" driver in the Russian trucks.
I have a manual shifter with a clutch. I just noticed that even with the clutch pressed you get engine braking (for example when going downhill) if the shifter is in gear. The game should ignore the gear if the clutch is pressed and act like the truck is in neutral.
Additionally it would be more realistic if the vehicle didn't immediately slow down to the maximum gear speed when downshifting and if we could hear the engine rev up when doing so. I know this part isn't really a bug, just the way it's implemented, so this part is a suggestion.