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posted in Battlefleet Gothic: Armada read more

@nemesor-xanxas said in Patch 3 and Co-op 1.0 are LIVE!:

@jellyfoosh Second reply quoting you but of wow I just looked at the new grand cruiser model in game and I have to say you guys Most necron ships look menacing but this one take it to a whole new level. It looks like something that was built to annihilate civilizations and drink eldar tears. Its BEAUTIFUL!. Thank you so much for all your hard work on it! Now if only it didn't have imperial skill names...

Yeah, that ship is one of the best I've seen in the entire game! It would be even better if they gave the Cartouche and Khopesh their old Fanatic Magazine models. Necron ships need to be more distinct from one another, because as they are now it can be hard to tell them apart...

@Jellyfoosh Any plans for that, or are those ships going to stay as-is?

posted in Battlefleet Gothic: Armada read more

@jellyfoosh said in Post-Launch Roadmap:

Hey @valiran9, the process of creating a new ship goes beyond the actual modeling. There are several more considerations which go into it. For example, we collaborate with Games Workshop for new content, which means the process can take a little longer. Then there's the gameplay aspect: how will the ship fit into the current repertoire of ships and how will it interact with other ships and abilities (ie, the game design). That's just a small part of the work that goes into it.
To sum up, it's a pretty lengthy process. 🙂 But we can't wait to have you all play the new ship!

Thanks for the explanation! I presumed modeling the ship would be the longest part of the creative process and that everything else was just adjusting numbers, and it's nice to get more details about the creative process. I'm very eager to see new ships added to fleets that are a bit lacking in variety at the moment, like the Tau and Eldar. Speaking of which, are there any plans to give the Cartouche and Khopesh the models seen in their Fanatic Magazine articles, or are they going to remain as they are for the foreseeable future?

posted in Battlefleet Gothic: Armada read more

@Jellyfoosh How hard is it for the devs to make new models for ships? That's not a rhetorical question, I'm genuinely curious as to how much effort goes into modeling a new ship. I realize that Tindalos has only so much time to work with, and they're clearly not averse to adding ships from old Fanatic Magazine articles like the Khopesh and Cartouche (though they don't have their own unique models) so I'd like to know how long it takes to make a new ship and approximate how regular it would be for us to see something added to a fleet's roster.

posted in BFG - General Discussion read more

@ashardalon At the scale BFG operates (ships fight at beyond visual ranges), torpedo spread would not be an issue. They would just maneuver themselves into their lines of fire like always. I would be nice if the human ships had semi-guided torps to reflect that, though.

posted in BFG - General Discussion read more

An example of what I was talking about when I was referring to customizing Imperial ships can be found in some of the concept art done for the Anargo Sector Project, shown here:




Now obviously, for some modules like the midship variants, Luxury-pattern components, Surveyor-pattern prow, and Sprint-pattern engine, there would be definite mechanical differences. Nevertheless, I think the rest of the components easily illustrate how a ship could be differentiated from the rest of the group with a little bodywork.

posted in BFG - General Discussion read more

Getting back to the faction aesthetics and ship customization, which is what this thread is supposed to be about, I’d really like it if we had the option to change the look of the prows, castles, and iconography on Imperial ships. The ones from the Gothic sector are the most well-known, but not every ship is going to look the same even if they’re the same class. A Lunar-class cruiser built in a region with greater Ecclesiarchial influence would probably have more religious iconography and its hull built to look like a cathedral, as opposed to one constructed by a forge world that disdained frills and adornments.

At the moment, however, I’ll settle for being able to change the paintjob and heraldry like we could do in Dawn of War.

posted in BFG:A2 - Technical Feedback read more

The Eldar need more ships period. As I said in the last forum, I realize humans have the most ships for reasons both in-universe (the Imperium spans the galaxy, Chaos has something for everyone) and out (it's easier to think up stuff for your own species), but at least give the aliens some more variety. Furthermore, since the Corsairs are basically pirates and privateers while the Craftworld fleets are the "official" navy of their people and have access to far more resources, I think the Craftworld Eldar should have the ability to field whatever ships the Corsairs can, just with different aesthetics and stats.

Picture a Void Stalker with the smoother hull and curving sails present in Craftworld fleets instead of the ribbed armor and reinforced "skeletons" Corsair sails use. It actually makes sense from a lore perspective and would probably require less work on the devs' part to implement!