I already mentioned them. That you consider them "not insurmountable" or that the admin team should double their workload is neither here nor there.
I am not sure yet why we do have to suffer the disruption of the CCL the admin team / you propose. Admins/you have not shown any solid data based evidence that there may be a problem at all with the 3 minutes timer to begin with.
The very least one can expect is that they/you spend a reasonable amount of time doing a reasonable amount of due diligence and invest reasonable time in justifying a test of any kind in CCL (including for example using COL, which already runs at 2 min, as a lab). As opposed to disrupting a large number of players while they/you twiddle their thumbs by simply changing a timer and "collecting data" to "undisclosed metrics" for 2 seasons, just to see what happens.
So you think the admin team are going to effectively double their workload rather than trialling the change in an existing league? Good luck with that.
(Just a reminder, I'm not an admin)
Well I sincerely hope that they do not intend to disrupt a large number of players in ccl without themselves being disrupted at all in the process.
In both cases admins are going to have to spend/waste additional time. Much better employed in extracting data from col which already runs at 2 min than disrupting ccl without proper justification imho.
(Who are the admins actually btw?)
Longer-lived teams, different reasons to play (e.g. no playoff), more concessions (and therefore noise - ~22% vs ~45% COL vs CCL last I looked), fewer AFKs (because people just concede).
But hey, if you think there is something useful you can mention from the data available in COL then please, let the admins know!
None of those issues you mention seem particularly insurmountable. You can replicate ccl structure in col including play offs and concession admin etc. In other words instead of spending (wasting?) the admin team time in disrupting ccl, spend your time rather in col, which already has a 2 min structure, so to get some meaningful data out of it. And then we talk.
the criteria is not made public and can be manipulated to suit whatever the organizers want
It won't be. I'm aware of the criteria and am against the change. There will be no variation away from those by the admin team. That said, if people have ideas for suitable metrics then please be forthcoming.
Why would I want to propose any metric to measure a change that has no justification at all to begin with?
COL has been running at 2 minutes for ages. If you wanted 2 min related data you need to look no further. Use COL as your lab if you want and play with it, then show us what you find. But disrupting CCL without any documented evidence to justify it is probably not the right approach.
Shame this change has been initiated without a shred of clear evidence there is a problem with 3 minutes in the first place. Even justifying the test period of 2 (!!!) seasons as a way to "gather data" would be beyond ridiculous when COL has already been playing at 2 minutes for ages. And especially when the criteria is not made public and can be manipulated to suit whatever the organizers want. This all means at least one less player here for CCL I am afraid.
I think I must insist that those proposing the change show some actual data set that demonstrates conclusively that there is a problem at all with 3 minutes in the first place. Otherwise the change would not have any actual basis to justify it, other than a straw poll with a few hundred votes, and not really very representative (also straw polls can be easily manipulated with multiple IP based votes etc).
Why was this an issue in the first place? Are there any meaningful metrics or data showing 3 minutes to be a problem at all?
I prefer 3 minutes and agree with similar opinions reasoning above. While I rarely consume the full 3 minutes I often find myself needing to go over the 2 minute mark, even if slightly, especially in those delicate moves that often happen.
Capping it to 2 minutes will probably mean I stop playing CCL.
If the issue that needs addressing is AFK then that should be handled in a different way, like accelerating timers after a certain cumulative time (maybe across a couple turns) with no detected client activity or similar.
Hi, thanks for your message.
You need to select the kicker manually, the game doesn't kick with the kick skill player by default.
During the kick-off phase where you select the square where you want to kick with the big arrow, instead of clicking on your opponent's side of the field, click on your player with the Kick skill (if he's in position to kick, so not on the side-lines or the LOS).
He will then be used as the kicker.
Thanks for the tip, I have never actually selected the Kick player manually before, and yet the Kick skill has worked many times before without issues. Maybe in those ocasions I had selected it without realizing it. I ll try this and report back.
PS: And yes, the player was not at the LOS or in the wings. It was placed correctly at the center section away from LOS.
I would like to report a Kick skill bug. It didnt seem to be recognized during the second half although I dont have footage of that. It is all in the replay of the game played today though:
Where do I report it to?
League: Champ Ladder
Coach: Viajero - Team: Zaonce Patriots (Wood Elf)
Coach: Steph76 - Team: Blue Bulldogs2513(Orc)
@Netheos I have been trying to watch some replays from games at the Champ Ladder this past few days but I am getting no matches found even when I introrduce specific names of coaches or teams. I get either no results in the search or server errors.
Is it just me or are the replays borked?