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posted in Insurgency - Technical Feedback read more

Please allow a option for separate keybind to perform the slide from sprinting,
or a toggleable option in case someone doesnt want to use it.

posted in Insurgency - Technical Feedback read more

@Arc So in push if the vehicle disappears or is destroyed, it will only randomly spawn again and very rarely. Is this also intentional?

posted in Insurgency - Technical Feedback read more

Is there a reason the technicals with the 50 cals disappear or is it a bug?
I was just doing some testing on farmhouse local play (no ai on map) and left the car for a minute, and when i came back it had disappeared.

This happens in all modes but until now there was a chance someone had stolen the vehicle and driven off but now i can confirm that they can actually just disappear, why is this?

posted in Insurgency - Technical Feedback read more

I have similar problem, apparently the default keybinds are still in use even if you bind something else to the actions. When i try to crouch i get the communications thing, when i try to actually use the comms i get the compass.
This problem started for me in CTE and then when i went back to regular version the problem had followed me there (it wasnt in regular version before).
Seems both the cte and regular version use the same config.

posted in Insurgency - Technical Feedback read more

Some things to fix about objectives.
-A lot of times people think they are on the objective when they
are literally ON the objective, meaning they are upstairs, objective is
actually just downstairs.
So a lot new players think they are blocking
capture when they are not. I dont think this should be a thing, if theres a two
level building as an objectve both floors should be the objective.

-Then sometimes there are spots that are not "objective" but you can still
block on them
, so only an experienced player has any idea where to check for blockers.
-The objective icon on the map is often larger than the objective itself, giving the impression that people are on it when they are not.

Nwi, pls fix.

posted in Insurgency - Technical Feedback read more

So a lot of people think vehicles are useless (not me necessarily) so heres a few suggestions to consider:

-Vehicles should spawn more often. They do feel useless when they dont exist lol. For example you would get a vehicle for every attacking point on push. This would help a lot given that you often have to spend what feels like decades going from spawn to combat area.
-More realistic damage model. Currently if any explosive hits within 5-10 meters from the vehicle it will explode spectacularly.
I think only a direct hit should destroy the vehicle (requiring more skill than vague aim to destroy them.)
Also mines should only detonate if a tire hits them, now once again it seems currently if you are anywhere near a mine you will die.
-Maybe add a small delay for getting in and out to simulate the actual process of getting in (without having to animate). I think squad or that one ww2 game does it.

posted in Insurgency - Technical Feedback read more

Since you can allready play tdm, push and others against bots in local
play it would be nice to have direct links to them in local play menu instead of having to first load into a random map and then loading into what you want with admin tool.

posted in Insurgency - Technical Feedback read more

@imacookie RPG= rocket propelled grenade. Not rpg-7 specifically.

posted in Insurgency - Technical Feedback read more

It happens that you thought you were cleared to shoot but something was apparently in the way and your rpg explodes in your face.

Please consider adding a safety distance also to rocket launchers as they
have in real life/similar to underbarrel grenade launchers. The rocket must travel for example 10 meters at least before
activating.

Trying to shoot rocket for example from the rocks on crossing is just suicide because the collision is not aligned with meshes.