Posts made by Vixie
posted in BFG - General Discussion read more

This isn't because of the game at all, but it is because I got done with a bunch of 40k stuff recently, and I'm burned out on 40k, I probably won't play the game for the rest of the season, maybe even the year, but I'd like you to understand, I will go back to it, I'm still interested in it, but now isn't time for 40k now is time for Samurai, and Sino-Japanese miniatures and games.

My focus doesn't include this game, and I like to be focused on one theme, read books, watch films, play games, paint miniatures on that theme, but please understand that doesn't mean you don't have my continued support.

posted in Battlefleet Gothic: Armada read more

While I wouldn't call the fleets massive, they are, serviceable however, but I guess without a sub-fleet system. This is perhapps the best that can be done.

But next time BFG3, I want (An element of verticality, -even just a visual one) and proper armadas with sub fleets.

posted in Battlefleet Gothic: Armada read more

I look forward to jumping back in, I hope you'll allow massive fleets int he grand campaign as an extra "sweetener".

I'm not sure 4000 is all that big, but i'll reserve judgement til tonight.

Thank you for your efforts and implementing this feature from the last game's suggestions.

Additionally, I'd quite like to be able to sue the old UI style sometimes, the new one feels a little generic, and miss the green.

posted in BFG - General Discussion read more

So, it's thematic, it's awesome, I've exceeded my BFG:A playtime. An I looved BFG:A

It's even more thematic, the current feature set is a good improvement.

The musics cool if a little less "imperial".

I haven't completed the campaign, yet but it's much more content than the first.

I've had weekends that are BFG 2, sleep, BFG 2 as soon as I wake up.

TLDR:
My Favorite French thing since the Famas.

posted in BFG:A2 - Technical Feedback read more

Cannot use zoom out feature while zoomed in at nemisis tessera.

Map says warp link betweem Scarus and Scesus is the necron system, it isn't it's the chaos one.
0_1554558037685_20190406141953_1.jpg
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Attack arrow doesn't display properly between that choas link system and More Dakka system
0_1554558165841_20190406141414_1.jpg 0_1554558171150_20190406141419_1.jpg

posted in BFG - General Discussion read more

@canned_f3tus why woudl there be anti-matter in a planet? 😛

posted in BFG - General Discussion read more

@canned_f3tus said in Humble requests regarding the 3rd game, if you make one.:

@Vixie

The ISD is probably the size of an Las Vegas block in footprint, the Retribution Class Battleship, footprint is Las Vegas. If you flew a ISD into the BS, it wouldn't notice.

Physics would say no. But the laws of physics dont apply in 40k so fair enough.

40k Ships can ram planetoids like pluto, and the planetoid loses.

Same as mentioned above. Both pluto and vessel would evaporate but 40k dont care 😃

You could fit entire cities in a macrocannon.

Now that is grotesquely over exagerated and source material and pictures shows that macro shells cant be no much bigger than a Semi truck with a trailer. Because you can see crew loading the shell. It would also be a logistical nightmare. Where the hell will they store the munitions...

https://www.moddb.com/groups/warhammer-40k-fans-group/images/macro-cannon

Touche on the macrocannon if that's cannon, but I was going off the scale in the previously provided pictures.
and I wouldn't say 40k don't care, I say 40k got metals we can't dream of!

posted in BFG - General Discussion read more

40k is HUGE, a thunderhawk is as big as the largest plane.

it lands in holds that are too small for us to even see.
A single one of those spires has the footprint of a city block.

You have to work to get ships and titanic vehicles into a star destroyer, you don't in a 40k destroyer.

A Blackstone fortress isn't massive next to your ships, but it's still big enough to destroy a planet as debris.

An imperial star destroyer just sort of makes a mess where it lands.

The ISD is probably the size of an Las Vegas block in footprint, the Retribution Class Battleship, footprint is Las Vegas. If you flew a ISD into the BS, it wouldn't notice.

40k Ships can ram planetoids like pluto, and the planetoid loses.

You could fit entire cities in a macrocannon.

If you took a 40k figure, an placed it in a retribution battleship at the same scale, it would be as big as the star destroyer is to us. You'd need the footprint of a ISD to represent a BS at 1/48th scale.

You see the launch bays on one of these? It's not like BSG, there isn't a central runway, each one of those contains it's own fucking airport.

We look at an AT-AT and we go, holy fuck that's huge, someone in 40k goes, that's a cute mini-titan.
You can fight on the surface of one of these in space, because it's so big it has it's own fucking atmosphre.

An ISD hulk, would literally be sucked into the gravity well of one of a 40k hulk.


With all that, i would like more scale, smaller ships would not go amiss.

posted in BFG:A2 - Technical Feedback read more

I have a very good computer, MSI, 1060s, and 32gb of ram.

I can max almost anything atm. I think it's Representative of most game players atm, it's top specs from a few years ago, unless you had the money a new top specs build from 5 years ago, this is basicly similar to what you have.

It knocks the game out fo the park.

Then void whales. Cool, nice. then the void whales start dying, and they keep coming, and my system TANKS. Les than a frame a second.

Look at that mini-map. That is packed, those are the ones still living. Not only that, whales off the map took a long time to de-spawn.

I can run hitman 2 at max, I can run steep, Total war, frostpunk at max.

This level/event type, is overly taxing, it needs optimized or fewer whales, have the excess bodies float off the map, or lower the density of the shoal.

This is the only performance issue I've had so far.

0_1554326372908_20190403184924_1.jpg

posted in BFG - General Discussion read more

I'd love to see an ost and the portraits/art used in game! I'm having to isolate it form screenshots atm (to make paintings for my tabletop)

posted in BFG:A2 - Technical Feedback read more

You can group units with Ctrl + number, which is a great feature. But I was never told about this shortcut by the game, and it's not listed in the controls panel.

You ahve a wonderful feature here, not let it go to waste because no-one knows about it.

posted in BFG:A2 - Technical Feedback read more

It would be much preferred if the outline was also removable.

But cheers for the troubleshooting!

posted in BFG - General Discussion read more

I'll try it, but as it's in nether the toutorial or in the controls tab, that's on TI for not mentioning it.

posted in BFG - General Discussion read more

Because there is no punishment for taking large ships, but smaller ships end up being difficult to control, particularly escorts, which is a pity, because I love escorts.

Seriously, even just three groups would be a massive improvement.

posted in BFG - General Discussion read more

This is a good idea, but a simpler one, and one that wouldn't punish nids would be to have them come in to the sides, with or without warp jump visuals

posted in BFG - General Discussion read more

@ashardalon said in Some thoughts:

@vixie said in Some thoughts:

I miss the queue action feature.

shift click

It used to be right click, XD thank you!

@vixie said in Some thoughts:

practice

Doesn't work with 15 ships, it it was just "oh im not hitting anything I'd agree, but it's I cant get them to fire in time, I don't think it's possible.

you can choose the map, the little cog icon when skirmish vs ai lets you set map(background), change asteroid distribution and add whales and some other stuff

Thsaat's no really a map, that's just the theme, which is a really nice feature, but it doesn't for instance have the platforms, the rescue mission does.

Also if forgot the most important thought, TI did a great job so far, it's a great sequel so far. XD

posted in BFG - General Discussion read more

@pistonminer said in Modding Resources:

Veritatem Imperialis

well I just discovered this!

posted in BFG - General Discussion read more

Campaign:

Could use a tutorial skip function, I'm not sure I need to play the same scripted intro missions everytime I want to re-start, that or an save prompt after the last tutorial would be good.

I do like the intro missions, but I don't feel i need to experience them more than once per "run".

Campaign is easier if you play for time, i.e. don't complete mission straight away, I quite like this, but at the same time it should probably be mentioned, particularity before the first cadian special mission, I was struggling for resources so I re-started on easy, I now suspect I could have just not done the cadian mission as soon as it was available. A tactical blunder, but the game info is very geared towards waiting is bad.

It would be nice to choose what kind of fleet you are awarded after leveling up, in the imperial campaign rather than being told.

A new game plus would be a welcome addition with everything unlocked, including the map, assuming that wouldn't be any major issue to add, the campaign should also be endless, as should any grand campaign, simply by pumping up the size and frequency of invasions sequentially each turn after it "ends", like the endless mongols and rebellions in total war, but better, and actually thematic.

Traitor fleets and planetary rebellions, would also be an interesting addition, say if you didn't have a fleet stationed in the sector in a grand campaign.

A map viewer would also be nice.

Battle:

The game could use some group orders, even just being able to permanently "bind" escort ships to capital ships would be useful.

I miss the queue action feature.

Torpedoes are nearly impossible to use, I keep hitting my own ships (I feel like smaller ships should automatically stay out of torpedo lines of fire. ) Alternatively there isn't time to move every ship into the right position, as by that time the enemy has moved and you need to start over.

It would be cool if sub factions had a bonus you could enable or disable, such as +1 to troop values for dark angels, or -1 to enemy detection for raven guard.

It would be lovely to be able to choose maps to fight on, such as some of the ones in the campaigns?

Or even a map maker with say decided into 9 parts with a feature select option in each?

Miss the old mission types, would like them back, even if half the battles are cruiser clash.

It would be awesome to have a "class creator" if possible, basically swapping out different turrets and sections, if all of these are a standard cost?

Misc:

Not sure where BFG 1's music went. :p I loved it, I miss it.

Aesthetics wise, an fleet painter would go a long way.

Also why are there no crimson fists? They're a re-colour of imperial fists, I know they're second founding but it's something that's so easy to add given it's only a colour swap/removing some of the extra ornamentation if you're feeling fancy, you could also do a deathwing/ravenwing alternative colour scheme.

Blood Ravens, Deathwatch, flesh tearers, or Black Templars, would also be cool, but require work.