Dode74, one of the leader mods, don't really have a clue but pretends he does.
Mori and Darkson will countersay you until they run into a heartattack many years from now.
The three of them live their lives on this forum.
What was that part about ad hominem attacks again?
Bad players (stupid people) likes games they can win in. Blood bowl 2 provides this. Suffer alot of losses, create maim team, sit and wait to get a lower TV team to kill. ANY retard can do this, and actually win some. I got that right, did I not. Yes I did!
No you didn't. In fact, you don't make any sense at all by now. What ARE you complaining exactly about now? In that last paragraph alone you seem to say that
- bad and/or stupid players like BB because they can win, but
- don't care about winning but killing you.
Do you really still fail to see that, to some degree, it is the utter chaos that can occur in BB that has kept this game alive for such a long time? Of course that means you can get unlucky, but you have been told several times here: Superior skill prevails. Play enough games and the skill WILL shine through. After all, the skill here is in preparing for the worst of situations and minimizing risks.
The toolbox we’re working with allows us to be much more reactive in developing believable behavior, by constantly improving the AI reactions based on our test team results. Potentially, this same toolbox would allow us, post-game release, to open the AI scripting to the community.
I think that's all there ever was (from an ancient developer blog on tumblr http://bloodbowlgame.tumblr.com/).
If by tackling you mean having a dodging player fall down then no, you should not get SPP. Who should get those anyway when there are several players eligible? For surfing you likewise do not get SPP. After all, it is the crowd causing the injury and you do'nt even get to break armour.
So it definitely is'nt a bug, it reflects the rules as intended.
Your trying to make me look like a fool, is not just unfair, it make me believe you have data but have not done a deep analysis of them. I don't have access to your data, yes, doesn't mean what I say based on experience is necerrally stupid.
No, you're making yourself look like a fool, and I don't mean the fact that you consistently use "your" in place of "you're" and can't spell "necessarily".
"Your trying [...] is unfair" can be seen as correct
May I remind you that you were the one claiming "there is data" without saying where?
I disagree. You take short cut and make a statement that I believe is very wrong. For example : take a vamp team, very often they are the higher TV team, But Rarely the best team. Usually inducement severely imbalance game for the lower team in that case. And there are other examples. And there are Data to prove it, if Vampire were a dominant team data would show it ..... and it isn't the case.
I even asked you for it:
Where is the data you claim proves your point?
I checked the most recent, easiest accessible data, voodoomike already had the long term picture years ago by aquired data. So how about you?
So where do you want to go with that? That's a fine anecdote and congratulations on doing so well with your Rookie Vamps, but it is still that: an anecdote. We are talking a statistical advantage here. Where is the data you claim proves your point? I checked last season CCL on PC and it does not (still, that's only 1116 games, not that relevant. far more though than your 5).
Edit: 4 actually. You already played the other fresh team in your league
Those rolls are in fact for your own team, so not how often you inflicted armourbreaks/injuries/casualties but how often you sustained them. Pretty counterintuitive, especially when in the rules it is the other way around.
As to what they mean: armour is pretty straightforward, every hit causes an armour roll. On success of that you get an injury roll, failure here means stun, successes KO or casualty. Now failures on the casualty roll mean badly hurt, successes permanent damages.