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posted in BFG - General Discussion read more

I think its simply they didn't make necron bomber and assault craft texture or whatever

But i don't understand why just use doom scythe(fighter) texture as night scythe(assault craft) one.

Maybe bomber and assault craft with starpulse is too strong? 'bombs away and removing enemy fighter just push one butten' combo is seems quite OP.

posted in BFG - General Discussion read more

uhhh....new necron titan's 'defensive particle whip' is quite overpowered and not enough feeling as superweapon. what about this weapon use as skill? like a cutting beam on demiurge ships, and nova cannon on imperial ships.

for example, 2000~18000 radius, shooting any direction, blast 5 second and 150~250 damage per second, 60second cooltime.

posted in BFG - General Discussion read more

yeah ver1.0 necrons was too strong. all of vanilla necron's matter is not a firepower, just hull cauterization and reactive hull is too sucks.

this mod buffed with but hull cauterization and reactive hull, just feels okay with fire rate fix.(lightning arc fire fast and weaker, particle whip fire slow but stronger)

and what about assault craft balance? just 5 minute ago my flagship boarded 97 stacks because assault craft. im okay with it, but normal boarding is not changed, so it feels unfair.

posted in BFG - General Discussion read more

necrons have very few ship variants. light cruiser gain more variant, but need more variants for larger size ships

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like scythe cruiser with 5 gauss particle whip

and necrons have no ordinance. no torpedos, no bomber and assault craft. only few interceptor and star pulse for ordinance-counter purpose. and it's easily feels boring and underpowered. necron fleet's primary firepower is enough as their ship class, but not enough as their point value. and no ordinance? of course, necrons have star pulse and Inertialess Drive, but that's too simple to use, hard to escape, and not enough firepower.

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what about kinda supercarrier for necrons? they have no cargo capacity except 'emergency doom scythe' but use some gigantic portal for connect their tomb world's cargo between battlefield.

posted in BFG:A2 - Technical Feedback read more

necron's regenerate troops ability are still working while deployment phase.

it is glitch? it will be no harm in multiplay balance, but it feels incomplete.

posted in BFG:A2 - Technical Feedback read more

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this is beta version.
ignore money and upgrade points. i just use trainer because wanna epic scale battle.

posted in BFG - General Discussion read more

some day i watching miniature game necrons fleet's stats. and compared with PC game stats.

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hmmmm...ok....

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hmmmm? escort ships are same, but line ships are halved?

i try find more. as a result, most of weapons in battlefleet gothic armada 2, their DPS are highly related to miniature game's firepower. mostly, its 1:1.

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i didn't find all but found little exception. heavy bombardment cannon, maga kannon, and eldar weaponry.

soooo, the conclusion is most single lightning arc and gauss particle whip's DPS is 2, but escort's weapons per DPS is 1. actually no problem.

posted in BFG - General Discussion read more

use multiple LC and multiple scythe squad at once, or just holding enemy squad in larger ship's PD area.

or else, just do star pulse.

posted in BFG - General Discussion read more

totally agree.

aaaaand we need direct replace flagship in 'build the new ships' interface.

Became level 2 and no cruser because not enough maximum points of fleet? What a terrible idea.