Dead after 3 shots? Sometimes. Depends where you got hit, we have limbs too.
Anyway, new TTK needs its own testing.
Been a little occupied lately, but something has changed on or since December 6th. TTK on some guns (M16 looking at you) has certainly got lower - burst fire went from being wank to being pretty damned effective. SCAR has had something done to it as has the M24. TTK in general is too high, but it appears the bugs are fixed. I'll get another graph together of shots to kill in the coming days.
When I know a rifle round to the heart will never be a kill on an uninjured target, how am I to rationalise that there is any lethality? It's consistently not lethal.
When I know I can run around in an open space like a prick because 2-3 bullets hitting me between each resupply crate is absolutely fine, how am I to rationalise that there is any lethality? It's consistently not lethal.
This post should really get some attention. It gets pretty ridiculous at times.
You can call an alternate fire support over it if your radioman doesn't do a runner immediately after the callout. Having had some serious close calls, instead of bombing my own position because the target I can clearly see is being obscured by a feint smokey wisp, I switch to smoke artillery and call that in instead as at least it'll prevent us getting blown up.
The centre of the radial menu should switch to "cancel firesupport" when a timer is running instead of requesting a radio.
Personally I think they've nerfed grenades so much this patch they're almost a nonfactor, I'd like to see more. Some of the people I play with are having major issues though, it appears having a good headset so you can identify where it is and react in time makes a profound difference.
You can cook the grenades, hold Mouse1 to prepare a throw, tap Mouse2 to release the spoon, release Mouse1 to throw.
Soldiers do not get shot in the heart and continue fighting. Soldiers get shot critically and continue, yes. You take a round through the femoral artery, that's a critical hit. That's also your leg.
I'm oversimplifying reality into a decent set of lethal gameplay mechanics. The bullets don't do any damage currently, more often than not you'll take multiple hits before you go down, as will every single opponent you face.
SVD alongside the FAL are oneshot kills. Learn to read. These guns only need very minor buffs. It's the rest which are by comparison worthless, no wonder your favourite is one of the decent ones, it's no surprise.
Couldn't agree more. I understand the Humvee is made by a particularly litigious company, but we definitely do need something a little more civilised for security.
I was unaware there were 2 variations of the technical though... Never even noticed.
If you hit bone, the heart or lungs that person isn't going to continue fighting. The person hit becomes aware of it extremely quickly. Incapacitation shots in reality should be kills in a video game. To avoid RNG, I don't advocate shattering somebody's elbow with a rifle round should be a kill, but the immediate vitals should be.
Hitting the brain stem prevents a person pulling the trigger, of course it's a prime target. You lose your heart though, you're not going to spend the next 15 minutes sprinting around the map headshotting people.
Thanks for the info I suppose, I've only seen them on others in passing. I had the Grey ones which got removed and since I've not played on a public server (since I didn't have to any longer) I don't have any unlock points to try the new ones.